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Soldiers & Demons

Every habit you create generates a corresponding entity in the game layer. Good habits create soldiers that fight for you. Bad habits create demons that fight against you.

Soldiers (Good Habits)

Bard Soldier

Each good habit produces a soldier that joins your army in battle.

PropertyDetermined By
ClassThe habit's category (Knight, Mage, Healer, or Bard)
LevelThe habit's level
Battle HPThe habit's HP percentage
StatsSkill points allocated through leveling
SkillsUnlocked as the soldier levels up

The stronger and more consistent your habit, the more powerful your soldier becomes. A habit at 90% HP and level 15 produces a formidable ally. A neglected habit at 20% HP enters battle barely standing.

Demons (Bad Habits)

Sloth Demon

Each bad habit produces a demon — an enemy entity.

  • Demons grow stronger when you give in to the bad habit (log completions)
  • Demons grow weaker when you resist (avoid completions)
  • Demons level up through your indulgence, making them more dangerous opponents

The Connection

The soldier/demon system creates a tangible representation of your daily choices:

  • Consistent good habits = strong soldiers = better chances in battle = better loot and progression
  • Resisted bad habits = weakened demons = easier fights
  • Neglected good habits = weakened soldiers = tougher battles
  • Indulged bad habits = stronger demons = harder to overcome

TIP

Your battle roster is directly shaped by your real-life habit diversity. Want a balanced team with Knights, Mages, Healers, and Bards? Build habits across different categories.

Learn more about how soldiers perform in combat in Soldier Classes and Soldier Skills.