Skip to content

Good Habits vs Bad Habits

Every habit in Scope is either good or bad. This isn't just a label — it fundamentally changes how the entire system treats the habit.

Good Habits

Good habits are actions you want to do more of. Logging a completion is a positive event.

  • Completing a good habit heals its HP, builds your streak, grants XP, and boosts your real-life stats
  • Missing a good habit (not completing it by the end of the interval) damages its HP and breaks your streak
  • A good habit generates a Soldier — a game character that fights alongside you in battle. The stronger your consistency, the stronger the soldier
Soldier from a good habit

Bad Habits (Demons)

Bad habits are actions you want to avoid. Logging a completion means you gave in.

  • Logging a bad habit increases its HP (the demon grows stronger), breaks your "free from" streak, and applies negative stat changes
  • Avoiding a bad habit (zero completions in a period) is the goal — it weakens the demon and builds your "free from" streak
  • A bad habit generates a Demon — an enemy entity that grows stronger every time you indulge and weakens every time you resist
Demon from a bad habit

How Completion Logic Differs

Good HabitBad Habit
GoalLog enough to meet your targetLog nothing — avoid it entirely
CompletedMet or exceeded the goalN/A — bad habits aren't "completed"
MissedDidn't meet the goalN/A
ResetN/ALogged any amount (you gave in)
FreeN/AZero completions (you resisted)
Streak tracksConsecutive completionsConsecutive periods of zero logs
XP earnedYes, on first daily logNo — giving in is never rewarded
Game entitySoldier (ally)Demon (enemy)

TIP

If you want to break a bad habit, create it as a bad habit and then simply don't log it. Your "free from" streak will grow every day you resist, and the demon will weaken over time.

WARNING

You cannot change a habit from good to bad (or vice versa) after creation. If you need to switch, delete the habit and create a new one.