Good Habits vs Bad Habits
Every habit in Scope is either good or bad. This isn't just a label — it fundamentally changes how the entire system treats the habit.
Good Habits
Good habits are actions you want to do more of. Logging a completion is a positive event.
- Completing a good habit heals its HP, builds your streak, grants XP, and boosts your real-life stats
- Missing a good habit (not completing it by the end of the interval) damages its HP and breaks your streak
- A good habit generates a Soldier — a game character that fights alongside you in battle. The stronger your consistency, the stronger the soldier

Bad Habits (Demons)
Bad habits are actions you want to avoid. Logging a completion means you gave in.
- Logging a bad habit increases its HP (the demon grows stronger), breaks your "free from" streak, and applies negative stat changes
- Avoiding a bad habit (zero completions in a period) is the goal — it weakens the demon and builds your "free from" streak
- A bad habit generates a Demon — an enemy entity that grows stronger every time you indulge and weakens every time you resist

How Completion Logic Differs
| Good Habit | Bad Habit | |
|---|---|---|
| Goal | Log enough to meet your target | Log nothing — avoid it entirely |
| Completed | Met or exceeded the goal | N/A — bad habits aren't "completed" |
| Missed | Didn't meet the goal | N/A |
| Reset | N/A | Logged any amount (you gave in) |
| Free | N/A | Zero completions (you resisted) |
| Streak tracks | Consecutive completions | Consecutive periods of zero logs |
| XP earned | Yes, on first daily log | No — giving in is never rewarded |
| Game entity | Soldier (ally) | Demon (enemy) |
TIP
If you want to break a bad habit, create it as a bad habit and then simply don't log it. Your "free from" streak will grow every day you resist, and the demon will weaken over time.
WARNING
You cannot change a habit from good to bad (or vice versa) after creation. If you need to switch, delete the habit and create a new one.
