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Habits

Habits are the heart of Scope. Everything else - soldiers, goals, dungeons, the daily adventure board - hangs off of them. This section covers what habits are, how to create them, and how they come alive inside the game.

Habits

Why Habits Matter

A habit in Scope is a recurring action you want to build into your life - or a behavior you want to remove from it. Unlike a plain habit tracker, every habit you create produces something in the game:

That coupling means your habit list is doing two jobs at once - tracking your real-life consistency, and shaping your party, your stats, and your access to content.

Good Habits vs Bad Habits

Good and bad habits look similar on the surface but behave very differently. Good habits reward you for logging completions. Bad habits reward you for not logging - avoiding the behavior is the win. See Good Habits vs Bad Habits for the full comparison.

One thing you can't change

Once a habit is created, you can't switch it between good and bad. If you chose wrong, delete it and create a new one.

Habit detail page showing the habit name, HP bar, soldier level, current streak, and recent completion history

The Habit Lifecycle

Every habit moves through the same arc:

  1. Create - name it, pick a category, decide if it's good or bad, set a schedule.
  2. Log - each day the habit shows up, you either mark it done (good) or note you gave in (bad).
  3. Build streaks - consistent logging raises HP and powers the soldier or weakens the demon.
  4. Level up - good habits earn XP that levels their soldier.
  5. Manage - edit the schedule, pause, archive, or delete as life shifts.

Habit Slots

You don't have unlimited habit slots. You start with a modest number at level 1 and unlock more as your avatar levels up. At a certain point, the cap lifts entirely. The cap exists so that each active habit represents a real commitment - not a list of aspirations you never get to.

Quality over quantity

Fewer, well-chosen habits beat a crowded list you half-ignore. When you're out of slots, the right move is usually to prune or retire one, not to game the cap.