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Habit Categories

Every habit belongs to a category. Categories group habits by life area (good) or psychological driver (bad), and they determine the class of the soldier or demon the habit produces.

Habit categories

Good Habit Categories

Good habits use nine life-area categories. Each one maps to a soldier class.

CategorySoldier ClassTypical Habits
FitnessKnightRunning, gym, weights, sports, yoga
WorkKnightDeep work, career tasks, networking, skill practice
OtherKnightHabits that don't fit anywhere else
MindfulnessMageMeditation, breathing exercises, gratitude practice
LearningMageReading non-fiction, studying, practicing an instrument
FinanceMageBudgeting, tracking expenses, reviewing investments
NutritionHealerCooking at home, meal planning, eating vegetables
HealthHealerBrushing teeth, vitamins, water intake, sleep routine
SocialBardCalls with friends, date nights, networking by person

Picking the right category

When two categories seem plausible, think about the defining trait - the thing that makes the habit what it is.

  • Fitness vs Health - exerting the body is Fitness; maintaining it is Health. Brushing teeth is Health, not Fitness.
  • Fitness vs Social - "play tennis with friends" is Fitness if the point is exercise, Social if the point is bonding.
  • Work vs Learning - advancing this job's output is Work; building general skill is Learning. Coding practice is Learning; finishing tickets is Work.
  • Mindfulness vs Learning - inward attention is Mindfulness; outward knowledge is Learning. Journaling is Mindfulness; reading non-fiction is Learning.
  • Nutrition vs Health - food is Nutrition; everything else body-related is Health.

Bad Habit Categories - The Seven Deadly Sins

Bad habits use the seven deadly sins. Each one names the psychological driver underneath the behavior - the impulse that pulls you toward it.

SinDemon ClassThe Underlying Impulse
WrathKnightThe urge to lash out or release tension
PrideKnightProtecting a superior self-image; refusing feedback
GreedKnightWanting more in general; unchecked accumulation
SlothMageResistance to effort; choosing the easy path
LustMageCompulsive pursuit of stimulation or dopamine
GluttonyHealerOverconsumption of food and drink
EnvyBardComparison to others; resentment of what they have
OtherKnightNervous habits like nail-biting - when no sin fits

Why sins as categories

Scope frames bad habits as demons driven by old, well-known impulses - not moral failures. Naming the impulse makes the behavior easier to interrupt: "I'm bored and reaching for dopamine" (Lust) is more actionable than "I'm watching too much TV."

Picking the right sin

  • Wrath vs Pride - wanting to release tension is Wrath; wanting to feel superior is Pride.
  • Sloth vs Lust - being repelled from effort is Sloth; being pulled toward stimulation is Lust. Doomscrolling instead of working is Lust (the pull), not Sloth (the repulsion).
  • Lust vs Gluttony - dopamine in general is Lust; specifically food/drink is Gluttony.
  • Envy vs Greed - wanting what someone specific has is Envy; wanting more in general is Greed.

How Categories Map to Classes

The same four classes are produced from both good and bad habits. Here's the full picture:

ClassGood CategoriesSin Categories
KnightFitness, Work, OtherWrath, Pride, Greed, Other
MageMindfulness, Learning, FinanceSloth, Lust
HealerNutrition, HealthGluttony
BardSocialEnvy

Bard is the rarest class - it comes only from Social habits or Envy. Most players have to deliberately keep a Social habit going to get a Bard on their team.

Changing a Category Later

You can change a habit's category after creation, but be aware: changing the category changes the class of the soldier or demon the habit produces. Use it when you realize the habit fits a different life area better, not casually.