Habit Categories
Categories organize your habits and determine what type of soldier or demon is created in the game layer. Each category maps to a specific class, which affects how your entity performs in battle.
Good Habit Categories
Good habits use life-area categories. Each one generates a soldier of a specific class:
| Category | Soldier Class | Class Role |
|---|---|---|
| Fitness | Knight | Tank — high defense, protects allies |
| Work | Knight | Tank |
| Social | Bard | Buffer — amplifies team damage |
| Mindfulness | Mage | Ranged DPS — powerful magic attacks |
| Learning | Mage | Ranged DPS |
| Finance | Mage | Ranged DPS |
| Nutrition | Healer | Support — keeps the team alive |
| Health | Healer | Support |
| Other | Knight | Tank |

TIP
Your team composition in battle depends on the variety of your habits. A player who only does fitness habits will have an army of Knights — tough but lacking ranged options. A balanced lifestyle creates a balanced team.
Bad Habit Categories
Bad habits use the Seven Deadly Sins framework, plus a general "Other" option. Each creates a demon that mirrors a soldier class:
| Category | Demon Class |
|---|---|
| Wrath | Knight |
| Pride | Knight |
| Greed | Knight |
| Sloth | Mage |
| Lust | Mage |
| Gluttony | Healer |
| Envy | Bard |
| Other | Knight |

Why Categories Matter
- Organization — categories help you see which areas of your life you're investing in
- Game impact — the soldier class determines your unit's role in battle, available skills, and stat strengths
- Team diversity — varied categories give you more tactical options in combat
INFO
You can change a habit's category after creation. This will update the soldier or demon's class mapping accordingly.
Learn more about what each class can do in Soldier Classes and Avatar Classes & Perks.
