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Habit Categories

Categories organize your habits and determine what type of soldier or demon is created in the game layer. Each category maps to a specific class, which affects how your entity performs in battle.

Good Habit Categories

Good habits use life-area categories. Each one generates a soldier of a specific class:

CategorySoldier ClassClass Role
FitnessKnightTank — high defense, protects allies
WorkKnightTank
SocialBardBuffer — amplifies team damage
MindfulnessMageRanged DPS — powerful magic attacks
LearningMageRanged DPS
FinanceMageRanged DPS
NutritionHealerSupport — keeps the team alive
HealthHealerSupport
OtherKnightTank
Healer Soldier

TIP

Your team composition in battle depends on the variety of your habits. A player who only does fitness habits will have an army of Knights — tough but lacking ranged options. A balanced lifestyle creates a balanced team.

Bad Habit Categories

Bad habits use the Seven Deadly Sins framework, plus a general "Other" option. Each creates a demon that mirrors a soldier class:

CategoryDemon Class
WrathKnight
PrideKnight
GreedKnight
SlothMage
LustMage
GluttonyHealer
EnvyBard
OtherKnight
Pride Demon

Why Categories Matter

  • Organization — categories help you see which areas of your life you're investing in
  • Game impact — the soldier class determines your unit's role in battle, available skills, and stat strengths
  • Team diversity — varied categories give you more tactical options in combat

INFO

You can change a habit's category after creation. This will update the soldier or demon's class mapping accordingly.

Learn more about what each class can do in Soldier Classes and Avatar Classes & Perks.