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Experience & Leveling

Each habit has its own independent level based on accumulated experience points (XP). Higher levels mean stronger soldiers with better stats and more skills in battle.

Earning XP

You earn XP every time you log a habit completion. The amount depends on your current streak:

Streak LengthXP per Completion
0 days (first log)~45 XP
1 day~60 XP
2 days~75 XP
3 days~90 XP
4–14 days~90 XP
15+ days~150 XP

A small random variance (±5%) is applied to keep things feeling natural.

TIP

Long streaks are powerful — at 15+ days, you earn over 3x the XP of a fresh habit. Consistency pays off.

XP Rules

  • Once per day — you can only earn XP once per habit per day. Logging multiple times (e.g., 3 glasses of water) only grants XP for the first log
  • No past XP — logging a past date does not grant XP
  • No bad habit XPbad habits never grant XP when logged. Giving in is never rewarded

Level Progression

Levels follow a quadratic progression curve — each level requires increasingly more XP:

LevelCumulative XP Required
250 XP
5500 XP
102,250 XP
209,500 XP
3021,750 XP

There is no level cap — your habits can keep growing indefinitely.

What Levels Unlock

In the game layer, a habit's level determines its soldier's power:

  • Stronger base stats — higher levels mean a more powerful soldier
  • Skill points — each level-up grants 2 skill points to allocate to the soldier's attributes
  • New skills — higher levels unlock additional skill slots for the soldier to use in battle