Habit Leveling
Good habits level up as you log completions. Each level grows the soldier the habit produced - its stats, its skill points, and its combat impact.

How Habit XP Is Earned
Every completion on a good habit grants XP to its soldier. A few rules shape the XP flow:
- One XP grant per habit per day. Logging the same habit twice in a day doesn't double up - the first log is what counts for XP.
- Today counts most. Same-day logs earn the full XP; past-date logs earn a reduced base.
- Streaks multiply the reward. The longer your active streak, the more XP per completion. The biggest bump arrives once a streak has been going for a while, turning a long run of consistency into meaningful power.
Bad habits don't earn XP. Their game role is different - see Habit Demons.
What Levels Unlock
Each time a soldier levels up, it gains skill points you can spend on its identity attributes - the levers that shape its damage, defense, and speed. See Soldier Skill Points.
Levels also change the soldier's visual tier. Early-level soldiers look untested and scrappy; higher-level soldiers look seasoned. There are three tiers your soldier passes through as it grows - see Tier Evolution.
Habit Level vs Avatar Level
Two separate progression tracks.
| Habit Level | Avatar Level | |
|---|---|---|
| Earns XP from | Logging the habit | Logging any good habit, completing tasks, journaling |
| Grows | That habit's soldier | Your avatar's stats and habit slots |
| Capped? | No - habits keep leveling | No - avatar keeps leveling |
A habit you stick with for a long time produces a high-level, specialized soldier. Your avatar levels in parallel, pulling power from every good habit, not just one.
Why Consistency Matters More Than Intensity
The XP system is tuned to reward showing up often over doing a lot in one sitting. Two weeks of daily logs outperform one heroic session. That design echoes the real-world psychology of habit-building: the thing that makes a habit stick is the repetition of the cue, not the size of any single effort.
