Experience & Leveling
Each habit has its own independent level based on accumulated experience points (XP). Higher levels mean stronger soldiers with better stats and more skills in battle.
Earning XP
You earn XP every time you log a habit completion. The amount depends on your current streak:
| Streak Length | XP per Completion |
|---|---|
| 0 days (first log) | ~45 XP |
| 1 day | ~60 XP |
| 2 days | ~75 XP |
| 3 days | ~90 XP |
| 4–14 days | ~90 XP |
| 15+ days | ~150 XP |
A small random variance (±5%) is applied to keep things feeling natural.
TIP
Long streaks are powerful — at 15+ days, you earn over 3x the XP of a fresh habit. Consistency pays off.
XP Rules
- Once per day — you can only earn XP once per habit per day. Logging multiple times (e.g., 3 glasses of water) only grants XP for the first log
- No past XP — logging a past date does not grant XP
- No bad habit XP — bad habits never grant XP when logged. Giving in is never rewarded
Level Progression
Levels follow a quadratic progression curve — each level requires increasingly more XP:
| Level | Cumulative XP Required |
|---|---|
| 2 | 50 XP |
| 5 | 500 XP |
| 10 | 2,250 XP |
| 20 | 9,500 XP |
| 30 | 21,750 XP |
There is no level cap — your habits can keep growing indefinitely.
What Levels Unlock
In the game layer, a habit's level determines its soldier's power:
- Stronger base stats — higher levels mean a more powerful soldier
- Skill points — each level-up grants 2 skill points to allocate to the soldier's attributes
- New skills — higher levels unlock additional skill slots for the soldier to use in battle
