Introduction
Scope RPG is a life-sim role-playing game where the game plays you - or rather, where what you do in real life powers what happens in the game. Every habit you keep, every goal you chase, every journal entry you write has a direct combat consequence.

What Scope Is
Scope is a mobile app that sits between a habit tracker and a full role-playing game. On one side, it tracks the everyday life tools you'd expect - habits, tasks, goals, projects, journals. On the other, it's a real tactical RPG with classes, stats, equipment, dungeons, arena combat, and loot.
The two sides aren't parallel. They're the same system. You don't "play the game" in a separate mode that rewards you for logging habits - the habits are the game. Your good habits become soldier companions who fight for you. Your bad habits become demons you have to vanquish. Your goals become dungeons. Your real-life consistency determines how hard your party hits in battle.
The core promise
If you show up for your life, your avatar shows up for the fight. If you let things slide, your avatar feels it.
What These Docs Cover
These docs describe how Scope's game systems work - classes, combat, monsters, equipment, skills, dungeons, arena, and everything else that makes the RPG side tick. Read them if you want to understand the game underneath the productivity layer.
The User Guide covers the other half: how to use the app's day-to-day life tools - creating habits, logging completions, setting up goals, journaling, managing projects, and so on.
Most readers will jump between the two.
User Guide vs Game Docs
| Section | What It Covers |
|---|---|
| User Guide | Habits, tasks, goals, projects, journals, currencies, privacy, sync - the real-life productivity features |
| Game Docs (this section) | Avatar, classes, combat, monsters, equipment, skills, dungeons, arena, shop - the RPG side |
The two sides cross-link freely. A Game Docs page about soldiers will point you to the User Guide page about habits, because one can't really be understood without the other.
Related Pages
- Core Concepts - the big-picture map of how everything connects
- How Habits Power Combat - the specific chain from real-life habit to combat damage
- User Guide Introduction
