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Tiered Achievements

Some achievements come in tiers - bronze, silver, gold, or other progressions - where each tier is earned by reaching a higher milestone. As you cross into the next tier, the previous ones collapse so the list stays clean.

Tiered milestones

How Tiers Work

A tiered achievement is really a chain of achievements around the same theme:

ThemeTier 1Tier 2Tier 3Tier 4Tier 5
Habit streak7 days14 days31 days100 days365 days
Taskmaster100 tasks completed1,000 tasks completed
Arena Champion(milestone 1)(milestone 2)
Demon SlayerFirst vanquishing

Each tier is its own unlockable - you earn the first tier when you hit 7 days, the second when you hit 14, and so on. Each tier grants its own gold and XP.

Viewing Progress on the Current Tier

In the achievement list, tiered achievements show:

  • The highest tier you've already unlocked - displayed as earned.
  • The next tier - displayed as locked, with its condition visible.
  • Tiers beyond the next - collapsed or dimmed, accessible by expanding the card.

This way, your focus is on the next meaningful step, not a long list of future tiers.

Why Lower Tiers Collapse When Superseded

Once you've earned tier 3 of a chain, tiers 1 and 2 are automatically "past" achievements. The list collapses them so they don't clutter your current progress view - but they're still on your record, still counted, still displayed on the detail page if you expand the card.

Why collapsing matters

Without the collapse, a seasoned player's achievement list would be dozens of entries of the same chain, each just a smaller version of the current one. Collapsing keeps the list readable - you see the current tier and the next, not the ancient history.

Tier Rewards

Each tier grants its own one-time payout - gold and XP. Higher tiers pay more than lower tiers, since they're proportionally harder to earn.

A 365-day streak achievement is worth substantially more than a 7-day streak - both in terms of what it represents and the XP/gold it delivers.

Tiered vs Non-Tiered

Not every achievement is tiered. Single-tier achievements (bind to a specific condition like "First arena victory" or "Defeat your first demon") are their own one-shot unlocks.

Tiered achievements exist when the theme has a natural progression - streaks, counts, milestones that scale up over time.

Broken Tiers Still Count

If you break a habit streak, the tier you'd already reached stays unlocked - it records that you once had that streak, which remains true.

Starting a new streak puts you back at zero toward the next tier, but the earned tiers don't revoke. A player who had a 100-day streak, broke it, and is now at day 5 of a new streak still shows the 7, 14, 31, and 100 tiers as earned.