Completing a Goal
How a goal completes depends on whether it's custom or premade. Premade goals mostly auto-complete as you work through them. Custom goals require you to mark them complete yourself.

Completing a Premade Goal
Premade goals auto-complete when all their contents are done:
- Leaf sub-goals complete when all their tasks and infocards are finished.
- Non-leaf sub-goals complete when all their nested sub-goals are complete.
- The root goal completes when all direct children are complete.
You don't have to tap a "complete goal" button - the system watches your progress and flips the goal to completed the moment the last piece falls into place.
Completion triggers:
- A results screen celebrating the journey.
- Avatar XP payout scaled by the goal's time horizon.
- Gold payout, scaled similarly.
- Dungeon unlock, if the template has one. The dungeon's entry action switches from locked to active on the goal detail page.
- Achievements matching any completion conditions (e.g., "Complete 5 premade goals").
Completing a Custom Goal
Custom goals don't auto-complete - you mark them done manually. The completion button sits on the goal detail page once you're close enough (or any time, really).
Custom goal completion:
- Flips the goal to completed state.
- Doesn't grant XP or gold (by design - see Goals Overview).
- Records the completion date for your history.
The "no reward" is deliberate. Custom goals are self-defined, and the system can't reliably verify what "done" means - you know. Completion is for your tracking, not for grinding rewards.
Final Sub-Goal and Dungeon Unlock
For premade goals with dungeons, the dungeon unlocks the moment the root goal completes. Not a sub-goal - the whole tree has to finish.
Once unlocked, the dungeon is enterable from the goal detail page. The entry action switches from a locked badge ("Complete the goal to unlock") to an active "Open Dungeon" button.
Entering the Dungeon
Tapping into the dungeon opens its detail page. From there:
- Confirm that all required habits are adopted with living soldiers.
- Assemble your party - required soldiers plus optional picks from other goal-linked habits.
- Enter the fight.
See Dungeons Overview for the full fight mechanics.
Rewards for Completion
| Goal Type | Completion Reward |
|---|---|
| Premade | Avatar XP + gold, scaled by time horizon |
| Custom | None (by design) |
Premade rewards scale with the horizon:
- Day-sized premade goals pay modest amounts.
- Year-long premade goals pay substantial XP and gold.
What Happens if You Lose the Dungeon Fight
Losing the dungeon doesn't undo the goal's completion - the XP and gold are yours. The dungeon's attempt counter increments, but you can retry as many times as you want (as long as the required habits are still satisfied).
See Retrying Dungeons.
Reopening a Completed Goal
You can reopen a completed goal by toggling its completion state back off. This:
- Un-locks the dungeon (if applicable) until you re-complete.
- Keeps your clear record intact - if you already beat the dungeon, the cleared state persists and reappears once you re-complete the goal.
- Doesn't revoke the XP or gold you already earned. Those stay in your balance.
Reopening is sometimes useful if you completed a goal too eagerly and realize you want to keep working on it. There's no penalty for the toggle.
Deleting a Completed Goal
Deleting removes the goal, its tasks, its infocards, and your dungeon fight record. If you already cleared the dungeon, that record is lost along with the goal.
See the warnings on Goals Overview - deleting a premade goal you care about is irreversible.
