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Gold, Silver & Wishlist ​

Scope has two currencies. Gold is the in-game currency - earned from combat, spent on equipment. Silver is the real-life-reward currency - earned from productive real-life actions, spent on your own wishlist of real-world rewards. They don't convert into each other.

Scope's currencies

Why Two Currencies ​

Most games have one currency. Scope has two because it's running two separate loops:

  • Game loop - fight things, earn gold, buy gear, fight harder things. Gold powers this.
  • Real-life loop - build habits, complete tasks, journal, earn silver, treat yourself. Silver powers this.

Mixing the two would collapse them. If game gold could buy wishlist rewards, you'd grind quests to "earn" a dinner out - which defeats the purpose of the wishlist as an honest mirror of your real-life consistency.

Gold vs Silver at a Glance ​

GoldSilver
SourceQuests, arena, dungeons, achievements, checklist, goalsTasks, good habits, journals
Spent onShop, arena tickets, quest retries, shop reroll, past-habit loggingWishlist only
Per actionVaries by activity; lumpy, scarceFlat - usually one silver per eligible action
ScaleBigger numbers; prices tighten at higher levelsSmaller numbers; you set your own prices
Convert?NoNo
PenaltyNever deducted for "bad" actions-1 silver per bad habit log

The Wishlist Loop ​

The wishlist is the only silver sink. You name things you want in real life - new shoes, a massage, a weekend trip, a nice meal - set a silver price on each, and "buy" them when you've saved up.

Self-calibrated prices mean you can't game the system - if silver comes in too fast, you raise the prices. It's a mirror: silver flow and wishlist pricing are both under your control, meaning the whole loop is your creation.

See Wishlist for the full mechanics.

Why Bad Habits Cost Silver, Not Gold ​

Bad-habit completions deduct silver, not gold. The reasoning:

The emotional weight

A gold deduction is abstract - you had 500, now you have 499, doesn't really land. A silver deduction is visceral - "you just lost one coin off the progress toward 'weekend trip.'" Losing tangible progress on a real-world reward feels different from losing a point of abstract game currency. The penalty lands harder because the consequence is specific.

There's no gold penalty for anything in Scope. Gold you've earned is yours.

Earning Flow ​

A rough sense of what you'll earn on a typical day:

  • Silver - one per good habit, one per task, one per journal entry. Quickly adds up; flat rate; easy to understand.
  • Gold - lumpier. You might get a chunk from a won quest, then nothing for a while, then another chunk from an arena win.

The two currencies feel different in pacing, which matches how they're meant to be used.