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Creating a Habit ​

A habit in Scope has a name, a category, a schedule, and a unit of measurement. This page walks through each of those pieces.

Naming Your Habit ​

Give the habit a clear, actionable name. Start with a verb, be specific about the action, and keep it short enough to read at a glance.

Works wellDoesn't work as well
"Go for a run""Run"
"Read a book""Read"
"Practice coding""Coding"
"Drink enough water""Water"
"Avoid phone before bed""No phone"

For bad habits, name the behavior you're trying to stop: "Binge-watch TV", "Scroll social media mindlessly", "Eat junk food late at night."

Habit creation form with fields for name, description, category, schedule, and unit

Choosing a Category ​

Every habit belongs to a category, and the category determines the class of the soldier or demon it produces. Good habits use life-area categories like Fitness, Learning, or Mindfulness. Bad habits use the seven deadly sins - Sloth, Lust, Wrath, and so on - to name the psychological driver behind the behavior.

The category matters more than you might think: it shapes your party's composition in battle. A mix of life areas gives you a mix of classes; a lopsided habit list gives you a lopsided party.

If you want a balanced party

Spread your good habits across categories tied to different classes - one Knight-flavored (Fitness/Work), one Mage-flavored (Learning/Mindfulness/Finance), one Healer-flavored (Nutrition/Health), one Bard-flavored (Social).

Good Habit or Bad Habit ​

This is the one choice you can't undo. Pick whether the habit is something you're trying to build (good) or stop (bad). The two follow different rules - see Good Habits vs Bad Habits for the full comparison.

Setting the Schedule ​

A schedule has three pieces:

  • Interval - how often the completion goal resets: per day, per week, or per month.
  • Show days - which days the habit appears in your list. Weekdays, specific dates, or "every day."
  • Completion goal - how much counts as "done" for the interval.

See Intervals & Show Days for the detail of how those three combine.

Choosing a Unit ​

Most habits are simple check-offs - one tap and you're done. But some habits are measured: 20 push-ups, 10 pages read, 2 liters of water. Units tell Scope which kind yours is. See Habit Units.

Optional Touches ​

  • Description - a sentence or two about what doing the habit actually looks like day to day.
  • Icon - a visual for the habit card. There are hundreds to pick from; choose one that matches the specific action, not just the category.
  • Reminder - a daily notification time. Only fires on scheduled show days.
  • Stat contributions - tag the habit with one or more real-life stats it should feed into.

Saving and Editing ​

Once created, you can still edit almost everything - the name, description, icon, category, schedule, stats, and reminder. See Managing Habits. The two things you can't change are the good/bad flag and the creation date.