Changelog
Release notes and version history for Scope RPG.

1.0.4
25. April, 2026
This update brings a lot of bug fixes to make using the app a lot more consistent and stable. Thanks a lot for your bug reports and feedback!
New
- Habit Timer for time-based habits. Open a stopwatch on any habit measured in time and let the app track your session - tap to log it, pause and resume as needed, and the elapsed time becomes a regular completion log. Or pick the countdown mode: commit to a duration up front, and when the timer hits zero you can step into a 1v1 fight with the habit's soldier against a randomly chosen monster. Winning the fight grants the soldier a one-time-per-day bonus XP grant on top of the normal completion - effectively doubling that day's XP for the habit. See Habit Timer.
- The completion history card now formats second-unit logs as a readable duration ("1 hour, 23 minutes, 45 seconds") instead of a raw second count.
- Increased the number of AI journal analysis runs from one to three per day.
Improvements
- Improved PvP matchmaking balance in the Arena.
- Reworked the UI for encryption key recovery pages to make them more readable.
- Improved the sign-out flow to prevent rapid auto-navigation back and forth.
- More descriptive UI for authorization errors.
- Completely reworked the UI for habit performance graphs.
- Improved the background synchronization flow to prevent the system from getting stuck after coming back online from an offline session.
- Time-period navigation now correctly handles summer time (DST) shifts.
- Removed the broken habit drag-and-drop ordering feature; a proper version will return later.
Balance
- Increased the duration of Shield Wall and Taunt.
- Past-habit completion price now scales with player level to prevent high-level players from exploiting it.
Fixes
- Fixed account reset detection when logged in on multiple devices.
- Sold items no longer reappear in your inventory after a manual synchronization.
- Fixed late or early arrival of Quest complete notifications on Android.
- Fixed a user avatar class reset issue when logging in on a second device.
- Fixed info-card completion status being reset on each synchronization.
- Fixed an issue that prevented changing the habit unit on some existing habits.
- Fixed habit completion progress calculation when working with incompatible habit unit types. Big thanks to @Bestik for reporting this issue!
1.0.3
20. April, 2026
This version focuses on arena bugs, habit projection inconsistencies, inventory item duplication, and more. Thanks for all your bug reports!
New
- Published custom habits are now archived when their author resets their account.
Improvements
- Reworked arena matchmaking to prevent fighting the same opponent multiple times in a row.
- Greatly increased rewards for winning in the arena.
- Completely reworked the habit completion projection system to show more accurate predictions. Big thanks to Azurine & Bestik for pointing out the inconsistencies.
- Improved the account deletion and reset flow, which previously caused issues when logged in on multiple devices at the same time.
- Reworked the UI for the key recovery pages to make them more readable.
- The Continue button on the Boss Fight and PvP pages now respects the bottom safe area to make it easier to tap.
Balance
- Rebalanced PvP damage calculations to avoid one-shotting opponents.
Fixes
- Fixed a habit icon selection bug that prevented selecting a habit icon on the first try.
- Fixed a bug that prevented account reset or deletion when the user had previously published a custom habit to the public habit library.
- Fixed a bug that charged you for an arena ticket without actually granting one. Thanks to noiskitrap & M. Lachky for the reports.
- Fixed an item duplication bug that occurred when equipping items. Thanks to Anoxa for pointing it out.
1.0.2
18. April, 2026
This update brings major battle system improvements and bug fixes.
New
- Added Auto-Battle mode: you can now let your companions decide the best course of action without your input. Thanks to TheXsarix pl for the idea.
- Added proper UI for the companion battle phase.
- Added the missing image for the Lich monster.
Improvements
- Small UI fixes on the homepage for better readability.
Balance
- Smoothed out the difficulty curve for adventure quests.
- Adventure Quests no longer generate unfair 2 vs 3 fights.
Fixes
- Fixed Physical and Magical Armor stats to correctly account for armor buffs and debuffs in the battle unit stats panel.
- Fixed an issue where the enemy unit could play twice in a row on the first turn.
1.0.1
16. April, 2026
New
- Added the ability to expand a preview of sub-goals on the premade journey detail page.
- Added a checklist banner highlight to help new players get started.
- Added the missing Stone Golem image.
Improvements
- Taunt now also moves the knight to the front position. Credits: noiskitrap
- Lowered Arena Ticket and Quest retry costs by 25%.
- Improved the indication of required fields on the new custom habit page.
- Improved the UX of the habit companion card to make it more readable.
Balance
- Decreased the dodge chance of flying monsters.
- Reworked arena matchmaking to prevent unbalanced fights.
Fixes
- Fixed a free Quest Pass exploit that used the give-up feature. Credits: Martin Lachky
- Fixed missing default values on the new custom habit page.
- Fixed the delete account flow that was incorrectly redirecting to the sync page.
- Fixed a bug that allowed gold and silver coins to go into negative numbers.
- Fixed several smaller synchronization issues.
1.0.0
15. April, 2026
The initial public release of Scope RPG.
