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Changelog ​

Release notes and version history for Scope RPG.

Growth over time

1.0.4 ​

25. April, 2026

This update brings a lot of bug fixes to make using the app a lot more consistent and stable. Thanks a lot for your bug reports and feedback!

New ​

  • Habit Timer for time-based habits. Open a stopwatch on any habit measured in time and let the app track your session - tap to log it, pause and resume as needed, and the elapsed time becomes a regular completion log. Or pick the countdown mode: commit to a duration up front, and when the timer hits zero you can step into a 1v1 fight with the habit's soldier against a randomly chosen monster. Winning the fight grants the soldier a one-time-per-day bonus XP grant on top of the normal completion - effectively doubling that day's XP for the habit. See Habit Timer.
  • The completion history card now formats second-unit logs as a readable duration ("1 hour, 23 minutes, 45 seconds") instead of a raw second count.
  • Increased the number of AI journal analysis runs from one to three per day.

Improvements ​

  • Improved PvP matchmaking balance in the Arena.
  • Reworked the UI for encryption key recovery pages to make them more readable.
  • Improved the sign-out flow to prevent rapid auto-navigation back and forth.
  • More descriptive UI for authorization errors.
  • Completely reworked the UI for habit performance graphs.
  • Improved the background synchronization flow to prevent the system from getting stuck after coming back online from an offline session.
  • Time-period navigation now correctly handles summer time (DST) shifts.
  • Removed the broken habit drag-and-drop ordering feature; a proper version will return later.

Balance ​

  • Increased the duration of Shield Wall and Taunt.
  • Past-habit completion price now scales with player level to prevent high-level players from exploiting it.

Fixes ​

  • Fixed account reset detection when logged in on multiple devices.
  • Sold items no longer reappear in your inventory after a manual synchronization.
  • Fixed late or early arrival of Quest complete notifications on Android.
  • Fixed a user avatar class reset issue when logging in on a second device.
  • Fixed info-card completion status being reset on each synchronization.
  • Fixed an issue that prevented changing the habit unit on some existing habits.
  • Fixed habit completion progress calculation when working with incompatible habit unit types. Big thanks to @Bestik for reporting this issue!

1.0.3 ​

20. April, 2026

This version focuses on arena bugs, habit projection inconsistencies, inventory item duplication, and more. Thanks for all your bug reports!

New ​

  • Published custom habits are now archived when their author resets their account.

Improvements ​

  • Reworked arena matchmaking to prevent fighting the same opponent multiple times in a row.
  • Greatly increased rewards for winning in the arena.
  • Completely reworked the habit completion projection system to show more accurate predictions. Big thanks to Azurine & Bestik for pointing out the inconsistencies.
  • Improved the account deletion and reset flow, which previously caused issues when logged in on multiple devices at the same time.
  • Reworked the UI for the key recovery pages to make them more readable.
  • The Continue button on the Boss Fight and PvP pages now respects the bottom safe area to make it easier to tap.

Balance ​

  • Rebalanced PvP damage calculations to avoid one-shotting opponents.

Fixes ​

  • Fixed a habit icon selection bug that prevented selecting a habit icon on the first try.
  • Fixed a bug that prevented account reset or deletion when the user had previously published a custom habit to the public habit library.
  • Fixed a bug that charged you for an arena ticket without actually granting one. Thanks to noiskitrap & M. Lachky for the reports.
  • Fixed an item duplication bug that occurred when equipping items. Thanks to Anoxa for pointing it out.

1.0.2 ​

18. April, 2026

This update brings major battle system improvements and bug fixes.

New ​

  • Added Auto-Battle mode: you can now let your companions decide the best course of action without your input. Thanks to TheXsarix pl for the idea.
  • Added proper UI for the companion battle phase.
  • Added the missing image for the Lich monster.

Improvements ​

  • Small UI fixes on the homepage for better readability.

Balance ​

  • Smoothed out the difficulty curve for adventure quests.
  • Adventure Quests no longer generate unfair 2 vs 3 fights.

Fixes ​

  • Fixed Physical and Magical Armor stats to correctly account for armor buffs and debuffs in the battle unit stats panel.
  • Fixed an issue where the enemy unit could play twice in a row on the first turn.

1.0.1 ​

16. April, 2026

New ​

  • Added the ability to expand a preview of sub-goals on the premade journey detail page.
  • Added a checklist banner highlight to help new players get started.
  • Added the missing Stone Golem image.

Improvements ​

  • Taunt now also moves the knight to the front position. Credits: noiskitrap
  • Lowered Arena Ticket and Quest retry costs by 25%.
  • Improved the indication of required fields on the new custom habit page.
  • Improved the UX of the habit companion card to make it more readable.

Balance ​

  • Decreased the dodge chance of flying monsters.
  • Reworked arena matchmaking to prevent unbalanced fights.

Fixes ​

  • Fixed a free Quest Pass exploit that used the give-up feature. Credits: Martin Lachky
  • Fixed missing default values on the new custom habit page.
  • Fixed the delete account flow that was incorrectly redirecting to the sync page.
  • Fixed a bug that allowed gold and silver coins to go into negative numbers.
  • Fixed several smaller synchronization issues.

1.0.0 ​

15. April, 2026

The initial public release of Scope RPG.