Real-Life Stats
Real-life stats are seven numbers on a 0-100 scale that reflect who you are right now - Strength, Intelligence, Vitality, Clarity, Social, Charisma, Willpower. They're not allocated with skill points; they grow when you do things in real life that feed them and decay when you stop.
Four of the seven quietly multiply your avatar's combat numbers. The other three are tracked but don't yet affect combat.
What Real-Life Stats Are
| Stat | What It Represents | Combat Effect |
|---|---|---|
| Strength | Physical fitness, exercise, movement | Multiplies Attack Power |
| Intelligence | Learning, reading, study, skill practice | Multiplies Magic Power |
| Vitality | Bodily upkeep - sleep, hydration, nutrition | Multiplies Max HP |
| Clarity | Mental focus - meditation, journaling, reflection | Multiplies Magic Defense |
| Social | Connection with other people | None yet |
| Charisma | Confidence, self-presentation | None yet |
| Willpower | Discipline, self-control | None yet |
All seven start at 50. Every stat lives in the 0-100 range.
Where They Show Up
Your real-life stats appear:
- On the avatar page - a summary of all seven with progress bars.
- Per-habit detail - when creating or editing a good habit, you can see which stats the habit feeds.
- On journal entry detail pages - if AI analysis has been run, the resulting stat bumps show up there.
The avatar page flags the four combat-relevant stats so you can see at a glance which ones are pulling weight for your build.
Why They Decay
Every past day a stat receives no positive gain, it decays by one point. The decay is gentle but cumulative - skipping a stat for a week costs seven points; a month costs thirty.
Today doesn't decay yet (the system only decays past days).
Why decay matters
Without decay, real-life stats would just ratchet up and never come down - a one-time unlock rather than a living mirror. Decay is what makes the stats reflect who you are now, not who you were a year ago. It also means a player who disappears from the app for months comes back to an avatar whose combat numbers have slowly drifted down - mirroring the reality that consistency fades. Come back, start logging again, the stats recover.
Growing Real-Life Stats
You don't allocate stats. You live them:
- Good habits can be tagged to feed one or more stats. Completing a tagged habit grants a small amount to each of its stats.
- Journal entries - daily entries can be analyzed by AI, which grants stats based on the entry's content.
- Infocards - some premade-goal infocards grant stats on first read.
- Bad habits can be tagged to cost certain stats (a negative gain on completion).
See Growing Your Stats for the mechanics in detail.

Zone System (For Combat-Relevant Stats)
The four combat-relevant stats (Strength, Intelligence, Vitality, Clarity) apply a zone-based multiplier to your avatar's combat numbers. The zones:
| Zone | Stat Range |
|---|---|
| Danger Zone | 0–20 - meaningful penalty |
| Slightly Neglected | 21–40 - small penalty |
| Baseline | 41–60 - neutral |
| Doing Well | 61–80 - meaningful bonus |
| Mastery | 81–100 - the biggest bonus |
Crossing a zone threshold produces a visible step change - the avatar page updates, the combat sheet recalculates. The step-based design means you feel the moment a stat crosses into a new zone, rather than watching imperceptible continuous drift.
See Real-Life Stats (Avatar) for how the multipliers fit into combat.
The Three Tracked-Only Stats
Social, Charisma, and Willpower are tracked the same way as the others - they rise from habits and journals, they decay the same way - but they don't currently affect your combat numbers.
They're reserved for future features. In the meantime, the system records them because you're being asked to keep them healthy for your own benefit, even without a combat payoff.
Some players still pay attention to these stats; some ignore them until the features that use them ship.
