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Premade Goals

Premade goals are curated journeys crafted by the Scope team. Each one ships with a sub-goal tree, pre-written tasks, educational infocards, suggested required habits, optional reflection prompts, and (usually) a dungeon fight at the end.

Premade goals

Why Use a Premade Goal

Creating a goal from scratch is powerful but puts the whole burden on you - figuring out the right sub-goals, the right habits, the right tasks. Premade goals solve that by giving you a structured starting point:

  • The sub-goal tree is already designed.
  • The tasks are already written.
  • The educational content (infocards) is already there.
  • The required habits are already chosen to match the theme.
  • The dungeon at the end turns the whole journey into a payoff.

For players who don't know where to start, premade goals are the on-ramp.

Premade goals catalog showing goal cards with themes, durations, and required habit counts

Browsing the Catalog

The premade goal catalog lives in the app's goals section. You can filter by:

  • Category - fitness, learning, mindfulness, productivity, etc.
  • Difficulty - estimated effort level.
  • Duration - one week, one month, several months.

Each catalog entry shows a summary: the goal's theme, how long it takes, what habits it requires, how many sub-goals and infocards are included, and whether a dungeon is at the end.

Adopting a Premade Goal

Adopting a premade goal clones the template into your own goals list. The adoption flow:

  1. Pick the goal from the catalog.
  2. Pick a start date - today, tomorrow, or a specific future date.
  3. Pick reflection settings - whether you want weekly/monthly reflection prompts.
  4. Adopt the required habits at the same time (or decline and add later).
  5. Confirm.

After adoption, the goal appears in your goals list as a fully playable structure. You can start working through the first sub-goal immediately.

What You Can Customize After Adopting

Once adopted, the goal is yours - you can edit:

  • The goal's name and description (your copy is independent).
  • The tasks the goal contains (edit names, descriptions, or delete entirely).
  • The reflection settings.
  • Your own linked content - extra tasks or journals you attach.

You can't edit:

  • The sub-goal tree structure (unlocking order, sequential vs unordered).
  • The infocards (content is fixed; you just read them).
  • The required habits list (though you can adopt or decline each one).
  • The dungeon's monsters, boss, or design.

The locked pieces are what makes a premade goal premade - the designer's intent stays intact.

Template Updates

If the Scope team updates the premade template later (tweaks a task, adds an infocard), your already-adopted copy doesn't automatically change. Updates flow to new adoptions. Your journey stays consistent.

This means a premade goal you adopted a year ago is preserved exactly as it was the day you adopted it, even if the template has since been revised.

Completion Rewards

Completing a premade goal pays real rewards:

  • Avatar XP scaled by the goal's time horizon - day-sized goals grant a small amount, year-long goals grant a lot.
  • Gold on the same scale.
  • The dungeon unlocks, if the template has one.

Custom goals don't grant XP or gold - see Goals Overview for why.

The Dungeon Payoff

Most premade goals end with a dungeon - a multi-stage combat encounter tuned to the goal's theme. The required habits you adopted during the goal are the soldiers you bring in.

This is the tightest real-to-game loop in the app: the real-life work you did on the goal is literally the party that fights the in-game boss at the end. See Dungeons Overview.

Premade Habits and Goal-Exclusive Habits

Some habits are goal-exclusive - they only appear in the premade habit library through the goal that uses them. A "Start the task with a 5-minute timer" habit might be part of a procrastination goal and not browsable on its own.

When the goal is adopted, the exclusive habit becomes available for adoption. It's a normal habit after that; just its discovery path was different.