Premade Goals
Premade goals are curated journeys crafted by the Scope team. Each one ships with a sub-goal tree, pre-written tasks, educational infocards, suggested required habits, optional reflection prompts, and (usually) a dungeon fight at the end.

Why Use a Premade Goal
Creating a goal from scratch is powerful but puts the whole burden on you - figuring out the right sub-goals, the right habits, the right tasks. Premade goals solve that by giving you a structured starting point:
- The sub-goal tree is already designed.
- The tasks are already written.
- The educational content (infocards) is already there.
- The required habits are already chosen to match the theme.
- The dungeon at the end turns the whole journey into a payoff.
For players who don't know where to start, premade goals are the on-ramp.

Browsing the Catalog
The premade goal catalog lives in the app's goals section. You can filter by:
- Category - fitness, learning, mindfulness, productivity, etc.
- Difficulty - estimated effort level.
- Duration - one week, one month, several months.
Each catalog entry shows a summary: the goal's theme, how long it takes, what habits it requires, how many sub-goals and infocards are included, and whether a dungeon is at the end.
Adopting a Premade Goal
Adopting a premade goal clones the template into your own goals list. The adoption flow:
- Pick the goal from the catalog.
- Pick a start date - today, tomorrow, or a specific future date.
- Pick reflection settings - whether you want weekly/monthly reflection prompts.
- Adopt the required habits at the same time (or decline and add later).
- Confirm.
After adoption, the goal appears in your goals list as a fully playable structure. You can start working through the first sub-goal immediately.
What You Can Customize After Adopting
Once adopted, the goal is yours - you can edit:
- The goal's name and description (your copy is independent).
- The tasks the goal contains (edit names, descriptions, or delete entirely).
- The reflection settings.
- Your own linked content - extra tasks or journals you attach.
You can't edit:
- The sub-goal tree structure (unlocking order, sequential vs unordered).
- The infocards (content is fixed; you just read them).
- The required habits list (though you can adopt or decline each one).
- The dungeon's monsters, boss, or design.
The locked pieces are what makes a premade goal premade - the designer's intent stays intact.
Template Updates
If the Scope team updates the premade template later (tweaks a task, adds an infocard), your already-adopted copy doesn't automatically change. Updates flow to new adoptions. Your journey stays consistent.
This means a premade goal you adopted a year ago is preserved exactly as it was the day you adopted it, even if the template has since been revised.
Completion Rewards
Completing a premade goal pays real rewards:
- Avatar XP scaled by the goal's time horizon - day-sized goals grant a small amount, year-long goals grant a lot.
- Gold on the same scale.
- The dungeon unlocks, if the template has one.
Custom goals don't grant XP or gold - see Goals Overview for why.
The Dungeon Payoff
Most premade goals end with a dungeon - a multi-stage combat encounter tuned to the goal's theme. The required habits you adopted during the goal are the soldiers you bring in.
This is the tightest real-to-game loop in the app: the real-life work you did on the goal is literally the party that fights the in-game boss at the end. See Dungeons Overview.
Premade Habits and Goal-Exclusive Habits
Some habits are goal-exclusive - they only appear in the premade habit library through the goal that uses them. A "Start the task with a 5-minute timer" habit might be part of a procrastination goal and not browsable on its own.
When the goal is adopted, the exclusive habit becomes available for adoption. It's a normal habit after that; just its discovery path was different.
