Habit Soldiers
Every good habit you create spawns a soldier - a combat companion whose class, level, and HP all reflect the real-life habit behind it.

How Soldiers Are Born
The moment you create a good habit, a soldier is generated automatically. You don't pick the soldier's class directly - it's decided by the habit's category. Fitness and Work produce Knights, Mindfulness and Learning and Finance produce Mages, Nutrition and Health produce Healers, Social produces Bards.
That means your habit list is also your roster. If you want a Bard on your team, you need a Social habit. If your roster is full of Knights, it's because your habits are concentrated in Knight-producing categories.
Soldier Classes
There are four soldier classes, each with a distinct combat role:
| Class | Role | From These Habits |
|---|---|---|
| Knight | Tank / front-line defender | Fitness, Work, Other |
| Mage | Ranged magic damage | Mindfulness, Learning, Finance |
| Healer | Support and sustain | Nutrition, Health |
| Bard | Buffs allies, debuffs enemies | Social |
See Soldier Classes for what each one actually does in battle.
What the Habit Controls
Three things about the habit directly shape its soldier:
- Category → class. Fixed by the habit's category.
- Habit HP → soldier HP. A soldier walks into battle at the habit's current HP percentage. A neglected habit produces a battered soldier.
- Habit level → soldier level. As you log completions, the soldier gains XP, levels up, and becomes stronger. See Habit Leveling.
The connection is one-way: you can't boost a soldier by editing it directly, only by showing up for the habit.
Visual Tiers
As a soldier levels, its artwork evolves. Three distinct tiers - weak, medium, strong - mark clear milestones. A fresh soldier looks untested; a veteran soldier looks the part. See Tier Evolution.

Where Soldiers Fight
Soldiers show up in two places:
- Dungeons - the multi-stage fights attached to goals. The dungeon's required habits are the soldiers you'll take in.
- Adventure board multi-phase quests - daily quests that call for a short party of your good-habit soldiers.
They don't fight in the boss phase - those are avatar-only duels. They don't appear in the arena either; arena matches use avatars, not parties.
Losing a Soldier in Battle
A soldier who drops to zero HP is out for the rest of that fight. Between fights, soldiers return to full - their battle HP is always rebuilt from the habit's current HP percentage. Fix the habit, heal the soldier.
