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Goals

Goals are your biggest ambitions - the kind of thing that takes weeks or months. Each goal has a time horizon, a desired outcome, and (optionally) a tree of sub-goals, linked tasks, habits, and infocards. Premade goals also end with a dungeon.

Goals

What Makes Something a Goal

A goal in Scope is a multi-step journey, not a single action. Where tasks are "get this done" and habits are "keep doing this," goals are "reach this destination."

Examples:

  • "Run my first 5k by June."
  • "Build a meditation practice over the next three months."
  • "Ship the side project this quarter."

Goals anchor to a time period - week, month, quarter, or year - and often decompose into smaller sub-goals that represent milestones along the way.

Custom Goals vs Premade Goals

Scope has two goal types:

Custom GoalsPremade Goals
Built byYouThe Scope team
StructureWhatever you designSequential tree of sub-goals
Tasks / infocardsYou create themShipped with the template
Required habitsNoneSpecified by the template
Completion rewardNone (by design)XP + gold
Unlocks a dungeonNoYes (for most templates)

Custom goals let you design the objective, timeline, and milestones yourself. Premade goals are curated journeys - the Scope team has authored the structure, picked the habits, written the infocards, and designed a dungeon to cap the end.

Goal Hierarchy and Sub-Goals

Bigger goals break into smaller ones. A year-long goal might decompose into quarterly sub-goals, each of which might decompose further into monthly milestones. See Sub-Goals & Milestones for how the tree works.

Goals Become Dungeons

For premade goals, the real payoff is the dungeon that unlocks when you finish the goal. The dungeon requires you to have adopted specific habits along the way - those habits' soldiers are the party you take in.

This is the tightest coupling in the whole app: your real-life work on the goal becomes the party that fights the in-game boss.

Custom goals don't have dungeons - they're too varied to hand-author combat content for. The completion is the reward.

Why Custom Goals Don't Grant XP

The design choice

Custom goals don't grant XP or gold on completion. You get to define what "done" means - including whether to log the goal as complete at all - and any reward would be too easy to exploit. Premade goals are curated by the Scope team with defined scope, so their rewards are anchored to verifiable completion. The split preserves the leaderboard's meaning: XP reflects things the system can trust, not self-declared wins.