Wishlist
The Wishlist is where you turn silver into real-world rewards. You name the things you want in real life, set prices in silver, and "buy" them when you've saved enough. It's Scope's most personal feature - entirely yours to design.

What the Wishlist Is
A list of self-defined rewards. Examples:
- "New running shoes" - 50 silver.
- "Weekend trip to the coast" - 300 silver.
- "Fancy dinner at that place" - 80 silver.
- "One unguilty evening of video games" - 20 silver.
- "Quality time with a friend" - 30 silver.
The items can be anything - purchases, experiences, permissions you give yourself. The prices are in silver, set by you.
Creating a Wishlist Item
From the Wishlist tab (alongside the Equipment tab in the Shop):
- Tap "Add item."
- Name - what the reward is.
- Description - optional detail.
- Image - optional.
- Price in silver - how much it should cost.
- Save.
The item appears in your wishlist with a progress bar showing "current silver / item price."
All of this is encrypted at rest - your wishlist is private to you, visible only on your devices.
Redeeming an Item
When your silver balance equals or exceeds an item's price, a Buy button activates. Tapping it:
- Deducts the silver.
- Marks the item "Purchased," dimmed and sunk to the bottom of the list.
- Records the purchase timestamp for history.
Now the real step: actually claim the reward in real life. Buy the shoes. Book the trip. Take the evening. The system can't verify whether you did; it's a trust loop with yourself.
Self-Calibrated Prices
The wishlist's whole design hinges on you setting the prices:
- If silver comes in too fast and your rewards feel unearned, raise the prices.
- If silver is too slow and rewards are out of reach, lower the prices.
- If a specific item feels more valuable than another, price it accordingly.
This makes the wishlist a mirror: you control both the earning (by choosing how much to engage) and the pricing (by setting the costs). The balance is whatever you make it.
Psychology Behind Self-Chosen Rewards
The motivation loop
Most reward systems hand you standardized rewards - game currency, XP, items. The wishlist inverts this: the reward is something you actually want, named by you, priced by you. That makes the earning feel genuinely motivating because you're working toward something specific you've already decided is worth wanting. The self-calibration turns the whole loop into a tool for personal motivation rather than a game mechanic imposed on you.
No Undo on Purchase
Purchased items are permanent. The system doesn't offer an undo because purchase is the committed moment - the decision to cash in the silver for the real-world action. Un-purchasing would undermine that commitment.
Purchased items stay in your history so you can see the pattern of rewards you've given yourself over time.
No Categories, Priorities, or Tags
The wishlist is deliberately simple. No sorting by category. No priority levels. No tags. Just a list you build and spend from.
If you want categories, name your items with prefixes ("Travel: Weekend trip," "Food: Fancy dinner"). The system doesn't do categorization for you because it doesn't need to - most wishlists are small enough that a flat list works.
A First Wishlist Item Is on the Checklist
The onboarding checklist includes adding your first wishlist item as an early milestone. It's intentionally front-loaded: new players often don't realize the wishlist exists, and it's a big part of what makes silver feel meaningful.
Start with something small
Your first wishlist item doesn't need to be a weekend trip. "Buy myself a treat at the coffee shop" at 10 silver is a perfectly good first wishlist item. The point is to have something you're working toward, not to pick the perfect big reward right away.
Related Pages
- Earning & Spending Silver
- Gold, Silver & Wishlist Overview
- Onboarding Checklist
- Shop Overview - the wishlist tab lives here
