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Real-Life Stats (Avatar)

Real-life stats are the multiplier layer between your actual life and your avatar's combat numbers. They aren't allocated - they grow and decay based on your recent real-world behavior, and four of them quietly scale key combat numbers on your avatar.

Real-life stats

The Seven Stats

Your avatar tracks seven real-life stats. All start at 50 and live in the 0-100 range.

StatWhat It RepresentsCombat Effect
StrengthPhysical condition - exercise, movement, bodyScales attack power
IntelligenceOngoing learning - reading, study, skill practiceScales magic power
VitalityBodily upkeep - sleep, hydration, nutrition, maintenanceScales max HP
ClarityMental focus - meditation, journaling, reflectionScales magic defense rating
SocialConnectedness to other peopleNo combat effect (yet)
CharismaSocial confidence and self-presentationNo combat effect (yet)
WillpowerDiscipline and self-controlNo combat effect (yet)

Four of the seven - Strength, Intelligence, Vitality, Clarity - apply a zone-based multiplier to your avatar's combat numbers. The other three are tracked for future systems but don't yet affect combat. The user-guide side of this page is Real-Life Stats Overview.

Zone-Based Multipliers

The four combat-relevant stats apply their multiplier at combat-sheet derivation time. Zones are discrete - crossing a threshold produces a step change in the multiplier, not a smooth curve. The intent is that you feel the moment a stat tips over into a new zone rather than watching imperceptible continuous bumps.

ZoneStat RangeEffect
Danger Zone0–20A meaningful penalty
Slightly Neglected21–40A modest penalty
Baseline41–60Neutral
Doing Well61–80A meaningful bonus
Mastery81–100The largest bonus

Crossing a threshold is always visible on the avatar page - the zone name changes, the multiplier updates, and derived numbers on your combat sheet shift to match.

What Each Zone Is Multiplying

The zone modifier applies to a specific combat number for each of the four combat-relevant stats:

  • Real-life Strength → attack power. After identity Strength, equipment, and class base have produced an attack power number, real-life Strength multiplies the result.
  • Real-life Intelligence → magic power. Same pattern for magic damage. Especially leveraged for Wizards - the class's magic damage multiplier stacks on top.
  • Real-life Vitality → max HP. After class + Vitality + equipment have built the HP pool, real-life Vitality multiplies it. Matters for every class.
  • Real-life Clarity → magic defense rating. Multiplies resistance to incoming magic.

Because the modifier is multiplicative and applied on top of the flat identity + equipment + perks layer, it scales with the rest of the build. A Wizard who has invested deeply in Intelligence amplifies the real-life Intelligence zone bonus across a much larger magic power base than a casual user - the same zone boost feels like a much bigger absolute jump.

How Real-Life Stats Grow

You don't allocate points into real-life stats directly. They grow through real-world action:

  • Good habit completions. Every good habit is tagged with one or more of the seven stats (the habit author picks which). Completing the habit grants a small amount to those stats.
  • Journal entries. The system analyzes written entries for content that maps to stat gains. Reflective entries tend to grant Clarity, social entries tend to grant Social or Charisma, and so on.
  • Infocards. Some premade-goal infocards grant a stat on completion as a small bonus.
  • Bad habit completions. Can apply a negative gain to certain stats - the bad habit author can tag the demon as costing Willpower, Clarity, or others.

The full mechanics on the habit side are covered in Growing Your Stats (User Guide).

Daily Decay

On any past day where a stat received no positive gain from any source, that stat decays by a small amount - "use it or lose it." The decay is gentle per day but cumulative: skip a stat for a week and you've lost a noticeable amount. Skip it for a month and you can drop out of a zone.

Why decay matters

Without decay, real-life stats would just ratchet up once and stay there - they'd become a one-time unlock instead of a living mirror of your current pattern. Decay is what makes the stats reflect who you are now, not who you were six months ago. It's also why a player who grinds for a weekend and disappears sees their avatar drift down over time.

Zones Don't Apply to Soldiers or Monsters

The zone modifier is avatar-only. Soldiers aren't scaled this way - their source habit is already their real-life link, so layering another multiplier on top would double-count the behavior. Monsters aren't scaled this way either - they're tuned against expected avatar power curves, not against your real-life pattern.

Why This Layer Exists

The design intent

The avatar's identity attributes and equipment are decisions from the past - what you picked, what you grinded, what you equipped. Real-life stats are a continuous, decaying signal of now. Without them, an avatar fully built up by someone who played intensively for a weekend would still hit the same in battle six months later. The real-life layer makes that scenario decay gracefully - the avatar keeps its identity allocation, but combat numbers slowly drift toward neutral as the stats decay, and recover when the user comes back.