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Required Habits

Every dungeon declares a list of required habits - specific premade habits the dungeon's designer chose to match the goal's theme. You must have adopted every required habit, and each must have a living soldier attached, to enter the dungeon.

Required habits

Why Dungeons Require Habits

Required habits are the bridge between the real-life goal and the in-game fight. An anti-procrastination goal's dungeon might require habits like "Start the task with a 5-minute timer" and "End the workday on time." The player who engaged with those habits during the goal arrives at the dungeon with a thematically-appropriate party; the player who ignored them doesn't.

It also guarantees that the dungeon's encounters can be tuned against a known party shape. The dungeon's designer knows exactly what classes will be on the field, which makes balancing the fight possible.

What "Required" Actually Checks

For a required habit to count, all of the following must hold:

  • You adopted the premade habit (your habit list has a copy with a matching template link).
  • The adopted habit hasn't been deleted.
  • The habit has a living soldier attached (which is true for any un-deleted good habit).

If any of these fail - the habit was never adopted, was deleted, or the soldier was somehow lost - the dungeon can't be entered. The dungeon detail page shows the full required-habit list and marks which ones are missing, so you know exactly what's needed.

Keeping Required Habits Alive

"Alive" here means adopted and not deleted. You don't need to have logged the habit recently - a soldier whose source habit has 40% HP still qualifies as alive, it's just going to walk into the fight at 40% of its max HP.

That said, logging completions before entering a dungeon is a real in-game action. If your required habits are sitting at low HP, a day or two of consistent logging brings them back up, and your soldiers enter the dungeon stronger.

Adopting a Missing Required Habit

If a required habit is missing, you can adopt it directly from the dungeon detail page without having to navigate anywhere else. The premade habit's template is linked right there. Once adopted, the corresponding slot activates on the dungeon's party list.

Required habits only produce eligible soldiers the moment they're adopted

A brand-new adopted habit has a level-1 soldier with default stats. Entering the dungeon right after adopting a required habit is technically possible but your party is at its weakest. If the dungeon has a significant recommended level, adopt the required habits early in the goal, not right at the door.

What Happens If You Delete a Required Habit

If you delete a required habit after the dungeon has been unlocked:

  • You haven't cleared the dungeon yet - it re-locks until you re-adopt the habit.
  • You've already cleared it - the clear stays on record, but you can't re-enter until you re-adopt.

Re-adopting the template creates a new, separate habit - it's not the same soldier you had before. The template link still counts as "required habit satisfied," though, and the dungeon opens up again.

Required vs Optional

Required habits aren't the whole party - they're the mandatory slots. See Party Selection for how optional slots work.