Levelling & Stats
A soldier levels up entirely from its source habit's XP. Every completion you log pushes the soldier up the same curve - and each level grants skill points you spend on its stats.

How Soldiers Gain Levels
A soldier doesn't earn its own XP. It inherits the XP of its source habit. Every time you log a habit completion, that XP feeds the soldier directly, and the soldier's level is recomputed from the total.
- Log a habit for today → full XP, with a streak bonus if one applies.
- Log for a past date → base XP only, no streak bonus.
- Log the same habit twice in one day → XP only on the first log of that day.
The longer a streak runs, the more each completion is worth. Habits with long consistent streaks pour more XP into their soldier than habits that wobble.
Six Identity Attributes
Every soldier has the same six attributes the avatar has. The mechanical effects are the same too; the difference is that soldiers are not scaled by real-life stats - their source habit is already their real-life link.
| Attribute | What It Does |
|---|---|
| Armor | Reduces physical damage taken |
| Strength | Increases attack power (physical damage) |
| Intelligence | Increases magic power, magic defense, and healing output |
| Speed | Dodge chance + turn order in battle |
| Luck | Critical hit chance |
| Vitality | Maximum HP |
Class Base Stats
Every soldier class starts with a distinct attribute distribution - that's what makes a level-1 Knight feel like a Knight before you've allocated anything.
- Knight - heavy vitality and armor, modest offense.
- Mage - extreme intelligence, very low everything else. The most specialized starting spread.
- Healer - balanced intelligence and vitality, some speed.
- Bard - highest starting Speed and Luck, balanced offensive stats.
Every soldier's base speed is tuned slightly higher than the avatar's so soldiers can take meaningful turns against comparable enemies - the avatar picks up Speed through equipment, soldiers don't have that option.
Skill Points Per Level
Every level grants skill points to spend on the six attributes. Allocation is the only lever you have to shape the soldier beyond what its class gives it - but it's a real lever. You can build a tank Knight or a damage Knight from the same starting point, just by where you put the points.
See Skill Points for how to spend them.
Level Unlocks
Past skill points, levelling is also what triggers the visual tier transitions - your soldier's portrait evolves at specific milestones. See Tier Evolution.
Levelling does not unlock new skills. Every soldier has all four of its class skills from level 1; the high-cost ones are gated by the in-battle charge economy, not by level.
No Respec
Skill point allocations stick. Once you've spent points on a soldier, you can't reclaim them and redistribute - the commitment is permanent. The same rule applies to the avatar. Build slowly and deliberately.
Related Pages
- Skill Points
- Tier Evolution
- Habit Leveling (User Guide)
- Soldier Classes
- Stats Overview - what each attribute turns into at the combat layer
