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Levelling & Stats ​

A soldier levels up entirely from its source habit's XP. Every completion you log pushes the soldier up the same curve - and each level grants skill points you spend on its stats.

Soldier stats

How Soldiers Gain Levels ​

A soldier doesn't earn its own XP. It inherits the XP of its source habit. Every time you log a habit completion, that XP feeds the soldier directly, and the soldier's level is recomputed from the total.

  • Log a habit for today → full XP, with a streak bonus if one applies.
  • Log for a past date → base XP only, no streak bonus.
  • Log the same habit twice in one day → XP only on the first log of that day.

The longer a streak runs, the more each completion is worth. Habits with long consistent streaks pour more XP into their soldier than habits that wobble.

Six Identity Attributes ​

Every soldier has the same six attributes the avatar has. The mechanical effects are the same too; the difference is that soldiers are not scaled by real-life stats - their source habit is already their real-life link.

AttributeWhat It Does
ArmorReduces physical damage taken
StrengthIncreases attack power (physical damage)
IntelligenceIncreases magic power, magic defense, and healing output
SpeedDodge chance + turn order in battle
LuckCritical hit chance
VitalityMaximum HP

Class Base Stats ​

Every soldier class starts with a distinct attribute distribution - that's what makes a level-1 Knight feel like a Knight before you've allocated anything.

  • Knight - heavy vitality and armor, modest offense.
  • Mage - extreme intelligence, very low everything else. The most specialized starting spread.
  • Healer - balanced intelligence and vitality, some speed.
  • Bard - highest starting Speed and Luck, balanced offensive stats.

Every soldier's base speed is tuned slightly higher than the avatar's so soldiers can take meaningful turns against comparable enemies - the avatar picks up Speed through equipment, soldiers don't have that option.

Skill Points Per Level ​

Every level grants skill points to spend on the six attributes. Allocation is the only lever you have to shape the soldier beyond what its class gives it - but it's a real lever. You can build a tank Knight or a damage Knight from the same starting point, just by where you put the points.

See Skill Points for how to spend them.

Level Unlocks ​

Past skill points, levelling is also what triggers the visual tier transitions - your soldier's portrait evolves at specific milestones. See Tier Evolution.

Levelling does not unlock new skills. Every soldier has all four of its class skills from level 1; the high-cost ones are gated by the in-battle charge economy, not by level.

No Respec ​

Skill point allocations stick. Once you've spent points on a soldier, you can't reclaim them and redistribute - the commitment is permanent. The same rule applies to the avatar. Build slowly and deliberately.