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Tier Evolution

Every soldier's portrait evolves as it levels. Three visual tiers - weak, medium, strong - mark major milestones in a soldier's growth.

The Three Tiers

TierAppearance
WeakEntry-level look. Less detailed, scrappier, the soldier you just met.
MediumMid-tier. More presence, more detail, a seasoned look.
StrongHigh-tier. The soldier's fully realized portrait.

Each tier transition happens at a level that also lines up with a meaningful combat milestone - the levels where the soldier's bigger skills start to feel routinely usable in fights.

Weak KnightMedium KnightStrong Knight

Weak MageMedium MageStrong Mage

Weak HealerMedium HealerStrong Healer

Weak BardMedium BardStrong Bard

When a Soldier Evolves

Tier changes land at fixed level thresholds tied to combat-power milestones:

  • Weak → Medium happens when the soldier has enough levels behind it to reliably fuel its mid-cost skills.
  • Medium → Strong happens when the soldier's most expensive skill is something it can realistically reach in a normal fight.

The exact levels are the same across all four classes, so a Knight, a Mage, a Healer, and a Bard of the same level look at the same tier.

Demons Don't Tier

Bad-habit demons don't get leveled portraits. Each of the seven sins has a single, static demon portrait that's used no matter how strong the demon has gotten.

Why demons look the same forever

A leveled-up demon portrait would feel like an achievement - and growing a demon isn't an achievement. Keeping the demon visually constant reinforces the message: the user's job is to shrink it, not watch it transform.