Tier Evolution
Every soldier's portrait evolves as it levels. Three visual tiers - weak, medium, strong - mark major milestones in a soldier's growth.
The Three Tiers
| Tier | Appearance |
|---|---|
| Weak | Entry-level look. Less detailed, scrappier, the soldier you just met. |
| Medium | Mid-tier. More presence, more detail, a seasoned look. |
| Strong | High-tier. The soldier's fully realized portrait. |
Each tier transition happens at a level that also lines up with a meaningful combat milestone - the levels where the soldier's bigger skills start to feel routinely usable in fights.
Gallery - Knight



Gallery - Mage



Gallery - Healer



Gallery - Bard



When a Soldier Evolves
Tier changes land at fixed level thresholds tied to combat-power milestones:
- Weak → Medium happens when the soldier has enough levels behind it to reliably fuel its mid-cost skills.
- Medium → Strong happens when the soldier's most expensive skill is something it can realistically reach in a normal fight.
The exact levels are the same across all four classes, so a Knight, a Mage, a Healer, and a Bard of the same level look at the same tier.
Demons Don't Tier
Bad-habit demons don't get leveled portraits. Each of the seven sins has a single, static demon portrait that's used no matter how strong the demon has gotten.
Why demons look the same forever
A leveled-up demon portrait would feel like an achievement - and growing a demon isn't an achievement. Keeping the demon visually constant reinforces the message: the user's job is to shrink it, not watch it transform.
