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Unlocking Dungeons

A dungeon becomes enterable when you complete the root goal it's tied to. Intermediate sub-goal completions don't unlock anything dungeon-related - only finishing the entire goal exposes the dungeon's entry action.

Unlocking new ground

Goal Completion as the Unlock

The unlock chain runs through the goal:

  1. You adopt a premade goal whose template has a dungeon attached.
  2. You work through the goal - completing sub-goals, tasks, and infocards as they unlock.
  3. When the root goal is completed, the dungeon's entry action switches from locked to active on the goal detail page.
  4. You tap through to the dungeon, assemble your party, and enter.

A premade goal's root auto-completes only after all of its sub-goals, tasks, and infocards are done - so the dungeon is effectively gated by finishing the entire journey, not just one piece of it.

Before Unlock

Before the root goal is complete, the goal detail page still shows that a dungeon exists. You can see the boss awaits you, read the dungeon's description, see which habits it requires - but the entry action is locked. This gives the dungeon presence throughout the goal, without letting you skip ahead.

Premade Goals Only

Dungeons exist only for premade goals. Custom goals never have a dungeon attached, and there's no way to add one after the fact. The dungeon section is hidden entirely on custom goals.

See Dungeons Overview for the reasoning behind this split.

What If You Reopen a Completed Goal

If you reopen the goal after completing it (uncompleting the root), the dungeon's entry action locks again - the unlock condition is tied to the root's current completion state. But:

  • Your fight record is preserved. If you'd already cleared the dungeon, the cleared state stays on record.
  • Re-completing the goal brings the entry action back and the cleared state reappears.

You don't lose progress; you just can't re-enter until the root is complete again.

What Happens When a Goal Is Deleted

Deleting the goal deletes the dungeon along with it. The fight record becomes unreachable because there's no goal to view it from. This effectively removes the dungeon from your experience alongside the goal.

Deleting a completed-dungeon goal

If you're thinking about deleting a premade goal you've already cleared, you'll lose access to re-running the dungeon. Retirement isn't an option for goals - only delete or keep. Consider whether you really want the dungeon gone before removing the goal.

No Time Gate

Once the goal is complete and the required habits are in place, there's no cooldown or schedule. The dungeon is enterable whenever you're ready. There's no daily limit on attempts either - losing and retrying is free in terms of scheduling (though retries carry their own caveats).