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Party Selection

A dungeon party is your avatar plus up to three soldiers. The dungeon's required habits fill the mandatory slots automatically; any remaining slots can be filled with optional soldiers you choose from the goal's eligibility pool.

KnightMageHealer

Eligible Soldiers

For a dungeon, the eligible pool is narrower than elsewhere:

  • Required habits' soldiers are pre-filled automatically.
  • Optional slots can be filled with any good habit linked anywhere in the goal's tree - including habits attached to sub-goals. The dungeon draws from the whole goal hierarchy, not just the root goal.

Never eligible:

  • Bad habits. Their demons never fight. Period.
  • Habits not linked to this goal. A habit you use in another part of your life that was never connected to this specific goal can't be brought in.
  • Deleted habits. Soft-deleted habits are filtered out of the picker.
  • Habits without a soldier. A habit whose soldier has been removed somehow can't fight.

Building Your Lineup

The soldier selection sheet appears every time you enter the dungeon:

  • Required slots are filled and can't be removed.
  • Optional slots (remaining out of three) can be filled from the goal-linked pool, swapped around, or left empty.
  • You arrange the party order, which sets the formation positions - first slot goes front, second middle, third back.

Once you confirm, the party locks for the entire run. No mid-fight substitution, no mid-dungeon swap. If you lose, you can re-open the selection sheet on retry and change optional picks.

Swap order before battle, not during

Order is locked the moment you confirm and enter combat. If you want a Mage in the back and a Knight in front, put them in that order in the selection sheet - you won't get another chance until the next attempt.

Why Random Soldiers Won't Work

A common question: "I have plenty of high-level soldiers - can't I just bring my best ones?"

Not for a dungeon. The required-habits model is the whole point of the feature. Dungeons exist to tie your real-life engagement with a specific goal to the combat reward at the end. Letting any soldier walk in would disconnect that link.

Outside of dungeons, other content is more flexible:

Dungeons are the one place where the party is deeply personal - these specific soldiers, for this specific goal.

Under-Strength Parties

If your required-habit list is shorter than three, you can still fill optional slots with goal-linked habits. If you don't fill them, or don't have enough eligible habits, the dungeon goes in under-strength - empty slots stay empty, the fight still proceeds. The enemy side scales down slightly, but you're at a disadvantage.

The Avatar Always Joins

There's no "avatar opt-out" option. The avatar always participates in the soldier phase's party and is the only unit on your side during the boss phase. Your avatar's class, level, equipment, and real-life stats all contribute.