Party Selection
A dungeon party is your avatar plus up to three soldiers. The dungeon's required habits fill the mandatory slots automatically; any remaining slots can be filled with optional soldiers you choose from the goal's eligibility pool.



Eligible Soldiers
For a dungeon, the eligible pool is narrower than elsewhere:
- Required habits' soldiers are pre-filled automatically.
- Optional slots can be filled with any good habit linked anywhere in the goal's tree - including habits attached to sub-goals. The dungeon draws from the whole goal hierarchy, not just the root goal.
Never eligible:
- Bad habits. Their demons never fight. Period.
- Habits not linked to this goal. A habit you use in another part of your life that was never connected to this specific goal can't be brought in.
- Deleted habits. Soft-deleted habits are filtered out of the picker.
- Habits without a soldier. A habit whose soldier has been removed somehow can't fight.
Building Your Lineup
The soldier selection sheet appears every time you enter the dungeon:
- Required slots are filled and can't be removed.
- Optional slots (remaining out of three) can be filled from the goal-linked pool, swapped around, or left empty.
- You arrange the party order, which sets the formation positions - first slot goes front, second middle, third back.
Once you confirm, the party locks for the entire run. No mid-fight substitution, no mid-dungeon swap. If you lose, you can re-open the selection sheet on retry and change optional picks.
Swap order before battle, not during
Order is locked the moment you confirm and enter combat. If you want a Mage in the back and a Knight in front, put them in that order in the selection sheet - you won't get another chance until the next attempt.
Why Random Soldiers Won't Work
A common question: "I have plenty of high-level soldiers - can't I just bring my best ones?"
Not for a dungeon. The required-habits model is the whole point of the feature. Dungeons exist to tie your real-life engagement with a specific goal to the combat reward at the end. Letting any soldier walk in would disconnect that link.
Outside of dungeons, other content is more flexible:
- Adventure board multi-phase quests - you pick freely from your entire good-habit roster.
- Arena - avatar only, no soldiers at all.
Dungeons are the one place where the party is deeply personal - these specific soldiers, for this specific goal.
Under-Strength Parties
If your required-habit list is shorter than three, you can still fill optional slots with goal-linked habits. If you don't fill them, or don't have enough eligible habits, the dungeon goes in under-strength - empty slots stay empty, the fight still proceeds. The enemy side scales down slightly, but you're at a disadvantage.
The Avatar Always Joins
There's no "avatar opt-out" option. The avatar always participates in the soldier phase's party and is the only unit on your side during the boss phase. Your avatar's class, level, equipment, and real-life stats all contribute.
Related Pages
- Required Habits
- Formation & Rows
- Soldier Classes
- Avatar Classes
- Soldier HP - entering at habit-percentage HP
