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Soldier HP ​

A soldier walks into battle at its source habit's current HP percentage. The link is direct: if the habit is at 60% HP, the soldier starts the fight at 60% of its max HP. Show up for the habit in real life, the soldier shows up healthy in the fight.

Soldier HP

The Chain ​

  1. Your habit's HP percentage is computed from your completion history - see Streaks & Habit HP.
  2. The soldier's max HP is a function of its class, its level, and its allocated Vitality attribute.
  3. At the start of every battle, the soldier's current HP is max HP × (habit HP%).

That's the whole bridge. There's no separate soldier-HP tracker you maintain - the habit carries everything.

The 1-HP Floor ​

Even at 0% habit HP, the soldier enters battle with 1 HP - not zero. A neglected habit's soldier is still on the field, but one hit will take them out. It's a visible consequence, not a disqualification.

HP Doesn't Carry Between Battles ​

Damage taken in one fight doesn't follow the soldier into the next. Every new battle starts with HP rebuilt from the habit's current percentage.

  • Multi-phase dungeons reset soldier HP between encounters within the same run.
  • Heal between encounters? Nothing to do - the reset handles it.
  • Take damage in encounter 1 but not 2? The damage is erased.

The state that persists across battles is the habit's HP percentage, not the battle-instance HP. In-battle damage is ephemeral.

Why it works this way

Pinning persistent damage on the soldier would double-punish you - neglect the habit, take an in-battle loss, and then carry both forward. The design keeps the real-life layer as the one that matters between sessions. The battle itself is a single-encounter snapshot of the current habit state.

Defeat in Battle ​

A soldier who drops to 0 HP is out for the rest of that encounter - they don't act, don't take hits, don't get healed. There's no permanent death, no fallen-soldier state, no revival item to worry about. When the next battle starts, the soldier is back at full habit HP.

How to Bring a Soldier to Full HP for a Fight ​

You don't heal the soldier directly. You bring the habit up to 100% HP in real life:

  • Log the habit for today's show day (bonus HP if you fully meet the goal).
  • Don't miss any upcoming show days.
  • Once the habit's HP climbs back up, the soldier arrives fresh to the next fight.

Check HP before entering a dungeon

If your dungeon party includes a soldier whose habit is low on HP, consider whether you can log a completion or two before starting the run. Walking in with your team at 60% is a much steeper fight than walking in at 100%.