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Bonus Quest Chain

Finish every quest on the board and a bonus chain kicks in - surprise extra quests with randomized reveal delays, generated as long as you keep winning. It rewards staying engaged with the board throughout the day.

Stamped quest scroll

How the Chain Unlocks

The chain's trigger is simple: win every currently visible quest on the board. The moment you clear the fourth initial quest - or the latest bonus quest, once the chain is going - a new bonus quest is generated.

The new quest has a random reveal delay of a few minutes to roughly 20 minutes. It's created immediately but hidden from the board until that delay elapses.

The Reveal Delay

Once the bonus quest is generated:

  • It's invisible on the board.
  • A timer ticks down on its reveal.
  • When the timer fires, the quest appears on the board without a refresh - if you're looking at the board when the delay expires, it pops in automatically.

The delay keeps the chain from being grindable in a single burst. You finish your quests, get on with your day, and a notification-free surprise shows up some minutes later.

Chain Length and Difficulty

The chain doesn't have a hard cap. In principle, if you keep winning and have enough quest passes to spend, it runs forever.

Practical limits:

  • Quest passes. You can only activate as many quests as you have passes, which means you need to keep logging habits (each completion is one more pass).
  • Reveal delays. Bonus quests take real time to appear - you can't rush them.
  • Tier rolls. Each bonus quest rolls its own tier (boss-only vs multi-phase) as a fresh coin flip, so a chain can produce unexpected mixes.

The Chain Breaks on Defeat

If you lose a bonus quest, the chain pauses. No new quest is generated. The defeated quest stays on the board in its failed state.

If you pay gold to retry and win, the chain resumes - the eligibility check runs again, and a new bonus quest gets scheduled with a fresh reveal delay.

So defeat doesn't kill the chain forever - just stops it until you clear the failed quest.

Why bonus quests don't grant passes on their own

Bonus quests consume passes the same way regular quests do - they don't generate free ones. The chain is an engagement reward, not a pass multiplier. You need to keep completing good habits to feed the chain.

Tier Rolls for Bonus Quests

Unlike the initial 2-2 split, each bonus quest's tier is a fresh 50/50 coin flip between boss-only and multi-phase. There's no enforced mix - a bonus chain can produce two multi-phase quests in a row, or five boss-only in a row.

Template Variety

Bonus generation prefers templates not already used today. If all ten boss-only templates have been used today, the next bonus quest might flip to a multi-phase template. If all 15 templates have been used, it falls back to picking any template from the full catalogue.

You'll almost never see the same quest layout twice in a single day.

Flavor Continues

Bonus quests draw their names and descriptions from the same shared flavor pool as the initial batch. With ~100 flavors and only a handful of quests generated per day, repeats within a day are rare.

Ending the Chain

The chain ends when one of three things happens:

  • You stop winning (a defeat pauses it until you retry-and-win).
  • You run out of passes (no new quest can be activated).
  • Midnight rolls over and the board regenerates.

No manual "end the chain" option exists. If you want to stop, just don't activate the next bonus quest when it appears.