Skip to content

Attack & Magic Power

The two offensive stats. Attack Power drives physical attacks. Magic Power drives spells. Most skills scale off one or the other - a few hybrid classes blend a little of the first into the second.

A magic attack

Attack Power

What it's for: every physical hit in the game - basic sword swings, arrow shots, Heavy Blow, Savage Strike. The bigger your attack power, the harder those land.

Primary driver: Strength. Every point of Strength you allocate (or pick up from equipment) adds directly to your attack power number.

Multiplied by:

  • Skill multipliers - each skill has its own damage multiplier applied on top of attack power. A basic sword strike lands at full weight; Heavy Blow lands at a larger multiple.
  • Real-life Strength - for the avatar, your recent fitness-related real-life behavior zones into a multiplier on top.
  • Critical hits - when a crit lands, your class's crit damage multiplier scales the whole result.

Magic Power

What it's for: every spell cast - Fireball, Arcane Surge, Healing Touch's heal, Void Bolt, Dark Burst, and so on.

Primary driver: Intelligence. Every point of Intelligence adds to your magic power.

Multiplied by:

  • Skill multipliers - same structure as physical.
  • Wizard / Mage / Magical Beast / Shaman class perk - these classes carry a magic damage multiplier applied after the flat magic power number is computed. Makes Intelligence more valuable for them than for any non-magic class.
  • Real-life Intelligence - for the avatar only, the zone multiplier scales magic power further.

The Strength → Magic Cross-Feed

A handful of magic-oriented classes (Wizard avatar, Mage/Healer soldier, Magical Beast/Shaman monster) also convert a small fraction of their Strength into effective magic stat. This exists so that investing in Strength on a magic-primary build isn't a pure waste - a battlemage-flavored Wizard can lean into a weapon with Strength and still see some payoff on magic damage.

The cross-feed doesn't replace Intelligence. It's a small bleed-over that rewards hybrid builds.

Which Stat Your Skills Scale With

You don't pick whether a skill uses attack or magic power - the skill decides.

Damage TypeScales WithExamples
PhysicalAttack PowerSword Strike, Heavy Blow, Inspiring Strike, Staff Strike, Savage Strike, Swoop Swipe
MagicalMagic PowerArcane Bolt, Fireball, Arcane Surge, Healing Touch, Void Bolt, Dark Mend

The damage pipeline then sends physical damage through the target's Armor and magical damage through their Magic Defense.

Comparing Classes

Classes start with dramatically different baselines on these two stats:

  • Knight, Archer, Rogue, Brawler, Flying - physical-heavy. High starting attack, low starting magic.
  • Wizard, Mage, Magical Beast - magic-heavy. High starting magic, low starting attack.
  • Healer, Shaman, Bard - balanced with a magic lean. Enough of both to be functional, specialized in neither.

Your identity attribute allocation can push these baselines in any direction, but the starting spread is a big part of what makes each class feel different.