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Pre-Battle Setup ​

Before every soldier-phase fight, you pick your party, arrange them into positions, and get a preview of the opposition. Whatever you decide here is locked for the fight - you can't reorder your party mid-battle.

Setting up the encounter

Choosing Your Soldiers ​

The party includes your avatar plus up to three soldiers. Which soldiers you can bring depends on the content:

If you don't have enough eligible soldiers to fill three slots, the party goes in under-strength - the remaining formation slots stay empty, and the fight still proceeds.

Setting the Order ​

The order you arrange your soldiers in is the order they end up in once the battle starts. This is how formation is decided - the first soldier fills the front slot, the second fills the middle, the third fills the back.

A few common layouts:

  • Knight, Mage, Healer - conventional tank / damage / sustain. The Knight takes hits, the Mage attacks from safety, the Healer stays furthest back.
  • Knight, Healer, Mage - same idea but flips middle and back. Use if you want the Mage's Arcane Bolt to come from the deepest position.
  • Bard, Knight, Mage - Bard up front. Unusual, but the Bard's dodge floor can make this work when you need them to act early and absorb a hit to do so.

Party order is a planning decision, not a last-minute tweak

Once you hit start, positions lock. If you're about to enter a dungeon with specific enemies, think about who should be where before you commit. You can always back out, re-order the party, and re-enter.

Previewing the Enemy ​

The pre-battle screen shows what you'll be fighting - monster portraits, class, and level. You can inspect any of them for the full breakdown: combat stats, skills, and status effects. Knowing what you're up against is the difference between "bring a Bard" and "wish I'd brought a Bard."

HP at Battle Start ​

Every soldier starts the fight at their source habit's current HP percentage. A habit at 100% produces a full-HP soldier; a habit at 60% produces a soldier at 60% of their max HP. If you have a few minutes before entering a tough fight, logging a habit or two to bring its HP up is a legitimate in-game action.

The avatar starts at full HP regardless of what came before.

Confirming the Fight ​

Once the party and order are set and you've looked at what's across the table, you start the battle. From there, the UI switches to the battle view - turn timeline along the top, formation grid, action bar for the current unit.