Retrying Quests
Lost a quest you really wanted to win? You can retry it - but only by paying gold. A defeat doesn't cost you the timer or pass directly (those are already spent), but it costs you a chance at the reward unless you're willing to put gold on the line.

Retry Cost
The retry cost is 30% of the quest's gold reward, with a minimum of 15 gold. Since bigger quests pay more gold, their retry costs more too - a quick boss-only quest is cheap to retry; a long multi-phase quest is expensive.
The cost is shown on the retry button on the quest card. You know exactly what you're spending before you commit.
Why retries cost gold
A free retry would make the timer and the quest-pass system meaningless - you could just bash your head against a quest until you won with no real cost. The 30% gold cost means a chain of defeats genuinely drains your balance, turning reckless fighting into a real economic penalty. It also makes winning on the first try feel like the right goal.
How Retries Work
When you pay for a retry:
- The gold cost is deducted from your balance.
- The quest's defeat state clears - it returns to a "ready to fight" state.
- There's no new timer. You can tap Start Battle again immediately.
- The pass stays spent (it was already spent when you originally activated).
Because there's no new timer, retrying is fast in real-world time. The time cost is purely the battle itself.
How Many Times Can You Retry
Unlimited. Each retry costs another 30% of the gold reward. There's no retry counter, no "three strikes and you're out." As long as you have the gold, you can keep trying.
That said, the gold math adds up. A quest that pays 100 gold on victory costs 30 gold per retry. Losing three times and then winning on the fourth attempt means you paid 90 gold to earn 100 - a thin 10 gold profit (before any item drop).
Know when to cut your losses
If a quest is clearly beyond your current strength, the smart play is to abandon it. Let it sit in the defeated state until midnight rollover takes it away. Tomorrow's board will have fresh quests, and your gold goes further on a quest you can actually win.
When Retries Aren't Available
A few scenarios block retry:
- Insufficient gold. If you can't afford the cost, the retry button shows an error - you're told how much more gold you need.
- The quest was cancelled, not lost. A cancelled quest returned its pass; you can just re-activate it without paying the retry fee.
- Midnight rollover. Once the board regenerates, the quest is gone.
Defeats Don't Punish Your Party
A quest defeat doesn't damage anything permanent:
- Soldier HP resets the next time they fight (based on each source habit's current percentage).
- No soldier levels are lost. Your roster is intact.
- No gold is deducted for losing - only for paying to retry.
- Items don't drop from defeats (drops are victory-only).
The cost of a defeat is the opportunity - you didn't win the gold or the potential drop, and you spent the timer's real-world minutes. That's it, unless you pay to retry.
Retry vs Cancel
Two ways out of a defeated or stalled quest:
| Action | Cost | Result |
|---|---|---|
| Retry | 30% of gold reward (min 15g) | Fight again immediately, no new timer |
| Let it sit | Free | Quest stays defeated until midnight, then clears |
Cancelling isn't an option once a quest is defeated - cancel only works on active or ready-to-fight quests, not on resolved ones.
Abandoning Defeated Quests
If you don't want to retry, just leave the quest on the board. It'll stay in its defeated state until midnight, when the whole board regenerates.
This is a perfectly valid choice. Some quests are harder than your current strength warrants, and sometimes the best move is to learn from the loss, keep your gold, and come back tomorrow with better gear or a stronger party.
