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Rewards & Daily Cap

Winning an arena match pays gold - and the reward is always more than the cost of a purchased ticket at your level. A defeat pays nothing. And there's a daily cap: only your first six gold-earning victories pay out on any given day.

Arena gold

Gold for a Victory

A victory always pays back more than a purchased ticket would cost at your current level - so as long as you keep winning, buying tickets is a profitable activity, not a sink.

On top of that base, two things scale the reward:

  • Your level. As ticket prices grow with your level, so does the win reward - they stay in lockstep.
  • The opponent's level advantage. If the opponent is higher level than you, the underdog bonus stacks on top.

Wins always beat the ticket price

The reward is set so that even a same-level win nets you more gold than the ticket cost. Underdog wins net even more. Losses, of course, lose you the ticket.

The Underdog Bonus

Beating a higher-level opponent pays extra. Specifically, for every level the opponent is above yours, a bonus percentage is added to the win's gold.

  • Opponent higher than you? Bonus applies.
  • Opponent at your level? No bonus, no penalty.
  • Opponent lower than you? No penalty - you still get the base gold. There's no reverse cap.

The underdog framing rewards players who punch above their weight - beating a level-20 opponent at level 15 is the exact kind of feat the arena is supposed to celebrate.

Daily Win Cap

You can earn gold from at most six arena victories per day. Wins beyond the cap:

  • Still count as fights in your history.
  • Still trigger achievements (like Underdog or the data-driven Arena Champion tiers).
  • Still complete the checklist on first win (one-time).
  • Pay zero gold.

The rewards screen tells you when you've hit the cap: the gold amount is replaced with "Daily arena reward limit reached."

Why the cap exists

Without a cap, arena wins would be a gold-farming loop - buy tickets, win matches, buy more tickets, win more matches, accumulate gold indefinitely. The cap at six wins means the arena is worth engaging with daily but can't be the sole engine of your economy. It also keeps the arena feeling competitive rather than grindy.

No Rewards for Defeat

A defeat pays nothing:

  • No gold.
  • No item drops.
  • No rewards screen - you skip straight back to the arena page.

The ticket is still consumed. The fight is still recorded to history. Defeat achievements (if any) still evaluate.

Rewards Screen

After a victory, a dedicated rewards screen appears before you return to the arena page:

  • Victory title and trophy iconography.
  • Gold earned with the standard gold widget.
  • Underdog bonus (if applicable) - "Underdog bonus: +X% (Y levels higher)" with a trending-up icon.
  • Daily cap message (if applicable) - shows when you've hit the 6-win cap.
  • A Continue button that dismisses the screen.

On defeat, this screen doesn't appear.

Arena Gold vs Other Sources

Arena gold is one of several recurring gold income sources:

SourceScale
Adventure questsMain daily income; bigger per-quest amounts
ArenaSteady daily trickle, capped at 6 wins per day
Dungeon first-clearsOne-time spikes
Selling itemsSupplementary; convert unwanted drops into gold

The arena's strength is that it pays something every day you journal, regardless of your habit engagement. A player struggling with habits can still play the arena and earn some gold.

Checklist and Achievements

The first arena victory completes the "defeat another player in the arena" entry in the onboarding checklist, granting a small one-time gold and XP bonus. Subsequent wins have no checklist effect.

Multiple arena achievements trigger based on fight outcomes:

  • Underdog - win against an opponent several levels higher than you.
  • Arena Champion (tiered) - win a cumulative number of arena fights, with tiers at higher totals.