Quest Types
Adventure quests come in two flavors: short boss-only fights and longer multi-phase runs. The board always posts a mix - the daily initial batch is always two of each.

Boss-Only Quests
A boss-only quest is exactly what it sounds like: just a boss fight. Your avatar alone versus a single boss monster, auto-resolved with strict alternation.
| Timer range | 5–20 minutes |
| Combat phases | Boss phase only (avatar vs boss) |
| Soldiers required? | No |
| Gold reward | Smaller - proportional to timer length |
| Best for | Short sessions, players without soldiers yet, quick dopamine hits |
Because there's no soldier phase, boss-only quests don't need a party. Even a brand-new player with zero soldiers can fight every boss-only quest on the board - it's just the avatar.
The combat follows standard boss phase rules: strict alternation, basic attacks only, no skills, no status effects. Whoever has higher Speed goes first; the rest is damage rolls.
Multi-Phase Quests
A multi-phase quest is a longer, meatier fight: a soldier-phase encounter against a squad of three regular monsters, followed by a boss phase against the quest's boss if your soldiers survive.
| Timer range | 20–60 minutes |
| Combat phases | Soldier phase + boss phase |
| Soldiers required? | At least one good-habit soldier, up to 2 or 3 per quest |
| Gold reward | Significantly larger - longer timer × a multi-phase bonus |
| Best for | Players with a habit roster, deeper sessions |
Multi-phase quests use the tactical CTB combat system: positioning, skills, charges, status effects, the whole stack. If your soldiers lose in the soldier phase, the boss phase doesn't happen - the quest ends in defeat.
Picking Soldiers for Multi-Phase Quests
Unlike dungeons, multi-phase adventure quests don't gate eligibility by required habits. You pick freely from your entire good-habit soldier roster:
- Bad habit demons are excluded (they never fight).
- Deleted habits are excluded.
- Habits without a living soldier are excluded.
The quest specifies a maximum party size (typically 2 or 3). You arrange the party in the order that sets formation.
How Monster Difficulty Scales
The two phases scale differently within a multi-phase quest:
- The boss is scaled to your avatar's level at the time you activated the quest. Levelling up mid-timer doesn't change the boss. This prevents grinding a habit during the timer just to make the boss easier.
- The regulars scale to the actual squad you bring to the soldier phase. The system computes a soft-average of your soldier levels - weighted so one weak soldier doesn't tank the difficulty, and a 60%-of-max floor prevents one carry soldier from trivializing the fight.
The design lets you take a calibrated risk - bring under-levelled soldiers for harder encounters if you want, or play it safe with your strongest ones.
Picking the Right Quest for Your Time
The timer length is your main cue:
- 5 minutes free? Activate a short boss-only quest. Small reward but quick round-trip.
- A full hour of downtime ahead? A 60-minute multi-phase is the biggest single-quest payout.
- Mixed day? Cycle through the board - activate a short one, handle real life, come back when the timer ends, activate the next.
You don't need to clear all four
Passes might limit you. A day with only one habit completion lets you activate exactly one quest. That's fine - the board scales with engagement, and walking away from some quests isn't punished. Tomorrow's board is fresh.
Related Pages
- Daily Quests
- Timers & Journey View
- Quest Rewards
- Battle Overview - for the multi-phase combat model
- Boss Phase Overview - for the boss phase
