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Quest Types

Adventure quests come in two flavors: short boss-only fights and longer multi-phase runs. The board always posts a mix - the daily initial batch is always two of each.

Elven ruins quest landscape

Boss-Only Quests

A boss-only quest is exactly what it sounds like: just a boss fight. Your avatar alone versus a single boss monster, auto-resolved with strict alternation.

Timer range5–20 minutes
Combat phasesBoss phase only (avatar vs boss)
Soldiers required?No
Gold rewardSmaller - proportional to timer length
Best forShort sessions, players without soldiers yet, quick dopamine hits

Because there's no soldier phase, boss-only quests don't need a party. Even a brand-new player with zero soldiers can fight every boss-only quest on the board - it's just the avatar.

The combat follows standard boss phase rules: strict alternation, basic attacks only, no skills, no status effects. Whoever has higher Speed goes first; the rest is damage rolls.

Multi-Phase Quests

A multi-phase quest is a longer, meatier fight: a soldier-phase encounter against a squad of three regular monsters, followed by a boss phase against the quest's boss if your soldiers survive.

Timer range20–60 minutes
Combat phasesSoldier phase + boss phase
Soldiers required?At least one good-habit soldier, up to 2 or 3 per quest
Gold rewardSignificantly larger - longer timer × a multi-phase bonus
Best forPlayers with a habit roster, deeper sessions

Multi-phase quests use the tactical CTB combat system: positioning, skills, charges, status effects, the whole stack. If your soldiers lose in the soldier phase, the boss phase doesn't happen - the quest ends in defeat.

Picking Soldiers for Multi-Phase Quests

Unlike dungeons, multi-phase adventure quests don't gate eligibility by required habits. You pick freely from your entire good-habit soldier roster:

  • Bad habit demons are excluded (they never fight).
  • Deleted habits are excluded.
  • Habits without a living soldier are excluded.

The quest specifies a maximum party size (typically 2 or 3). You arrange the party in the order that sets formation.

How Monster Difficulty Scales

The two phases scale differently within a multi-phase quest:

  • The boss is scaled to your avatar's level at the time you activated the quest. Levelling up mid-timer doesn't change the boss. This prevents grinding a habit during the timer just to make the boss easier.
  • The regulars scale to the actual squad you bring to the soldier phase. The system computes a soft-average of your soldier levels - weighted so one weak soldier doesn't tank the difficulty, and a 60%-of-max floor prevents one carry soldier from trivializing the fight.

The design lets you take a calibrated risk - bring under-levelled soldiers for harder encounters if you want, or play it safe with your strongest ones.

Picking the Right Quest for Your Time

The timer length is your main cue:

  • 5 minutes free? Activate a short boss-only quest. Small reward but quick round-trip.
  • A full hour of downtime ahead? A 60-minute multi-phase is the biggest single-quest payout.
  • Mixed day? Cycle through the board - activate a short one, handle real life, come back when the timer ends, activate the next.

You don't need to clear all four

Passes might limit you. A day with only one habit completion lets you activate exactly one quest. That's fine - the board scales with engagement, and walking away from some quests isn't punished. Tomorrow's board is fresh.