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Demon HP Mechanics

Demon HP inverts every rule you know from soldier HP. Giving in to the bad habit feeds the demon. Resisting it starves the demon. The goal is to drive the HP bar to zero - that's the victory condition.

Envy demon HP

The Inversion

ActionEffect on Demon HP
You log a completion (gave in to the habit)HP rises
A show day passes with no log (you resisted)HP falls
Today, in progressNo change yet

Compare to a soldier: logging makes the soldier healthier, missing days makes them worse. The demon runs the opposite direction.

Starting HP

Every demon starts at 85% HP - the same starting value as a soldier, but read in the opposite direction. For a soldier, 85% means "mostly healthy"; for a demon, 85% means "already most of the way to being a real problem."

Why Giving In Hurts More Than Avoiding Heals

The HP changes are asymmetric. A single relapse adds more HP to the demon than a single resisted day takes off. Recovery is slower than damage, and by design.

The psychology

In real life, a single binge often does erase several days of careful avoidance. The HP math mirrors that - one lapse costs more than one good day. It isn't punishment; it's honesty. If the asymmetry makes the habit feel heavy, that's the system doing its job.

A user who consistently resists for roughly twice as many days as they slip will still see the demon's HP drop over time - but the margin is there to keep things real.

Today Doesn't Count Yet

The "avoided show day" credit only applies to past days that have fully ended. Today is still in progress; you might slip before midnight. The HP math waits until the day is over before giving you credit for avoidance.

This prevents gaming the system by peeking at your demon's HP mid-afternoon and calling it a win. The demon is judged on what already happened, not what you hope to do.

Show Days Only

Demon HP only moves on show days - the days the bad habit is scheduled to track. If you have a Monday-only bad habit and it's Wednesday, nothing changes either way. Non-show days are off the ledger.

Vanquishing

When a demon's HP hits 0%, it's vanquished:

  • The detail page updates: "Vanquished - its essence has been scattered to the void."
  • The first time you vanquish any demon, you earn the Demon Slayer achievement with a one-time XP and gold reward.

Vanquishing Isn't Forever

A vanquished demon can come back. If you slip and log the habit again after hitting zero, the demon's HP starts climbing again. The habit hasn't been eliminated from your life - only this round of resistance is complete.

The Demon Slayer achievement stays unlocked, though. You can slay more demons after your first; you only get the achievement once, because the milestone is proving you can, not banking a count.

What You Can't Do to a Demon's HP

A few things do not affect demon HP:

  • Logging a completion at a non-show date that isn't yet past - today doesn't count.
  • Bringing the underlying habit's configuration up (editing the schedule, changing the unit). These don't retroactively rewrite the HP ledger.
  • Any in-game combat action - demons never enter battle, so there's no fight you can win on their HP.

The only lever on demon HP is the real-life behavior, tracked through logging completions (or not logging them).